
Credits: Tomato
🚀 Advanced Movement & Bypass Utility 🚀A high-performance script designed for seamless exploration and environmental control. This script blends powerful anti-cheat bypasses with a smart, location-aware movement engine.✨ Key Features for Users:• 🚪 Door Deleter: Instantly wipes the “Doors” folder from the workspace.• 🏃 Auto-Speed & Jump: Automatically scales WalkSpeed (up to 100) and JumpHeight based on your location—go fast in the open and stay stealthy in the base!• ⚡ Infinite Stamina: Never get tired again with a permanent jump-stamina bypass.• 👻 Noclip Support: Head-collision bypass included for smoother maneuvering through walls.🛠️ Technical Breakdown for Devs:• Connection Interception: Utilizes getconnections to disable property-changed signals on Humanoid.Jump and Head.CanCollide, neutralizing local anti-cheat listeners.• Global Bypass: Destroys ReplicatedStorage.Scripts.CharacterCollision to mitigate server-side noclip checks.• Spatial Logic: Implements an optimized AABB (Axis-Aligned Bounding Box) detection system across 20+ sub-regions for dynamic state switching.• Lifecycle Management: Uses robust CharacterAdded hooking and task.spawn threading to ensure features re-apply instantly upon respawn.Clean, efficient, and persistent. Developed by Tomato. 🍅
if workspace:FindFirstChild("Doors") then
workspace:FindFirstChild("Doors"):Destroy()
end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- ========================================================
-- AIR STRAFE SETTINGS:
-- 1.0 = Exact match to WalkSpeed. > 1.0 = Super Strafe.
-- ========================================================
local AIR_STRAFE_MULTIPLIER = 1.0
local subRegions = {
{cx=752.77, cz=2571.80, hx=109.93/2, hz=13.60/2},
{cx=701.15, cz=2313.70, hx=69.10/2, hz=163.00/2},
{cx=917.30, cz=2392.60, hx=107.00/2, hz=28.00/2},
{cx=830.30, cz=2242.55, hx=58.00/2, hz=34.10/2},
{cx=748.90, cz=2340.60, hx=59.40/2, hz=109.20/2},
{cx=799.10, cz=2299.00, hx=14.00/2, hz=33.99/2},
{cx=826.69, cz=2338.60, hx=51.19/2, hz=12.00/2},
{cx=799.65, cz=2269.23, hx=12.90/2, hz=21.50/2},
{cx=765.36, cz=2247.57, hx=59.32/2, hz=64.82/2},
{cx=850.20, cz=2571.80, hx=23.20/2, hz=13.60/2},
{cx=779.80, cz=2479.80, hx=164.00/2, hz=170.40/2},
{cx=983.35, cz=2315.15, hx=31.10/2, hz=58.90/2},
{cx=916.50, cz=2225.40, hx=99.00/2, hz=38.00/2},
{cx=889.80, cz=2361.60, hx=220.00/2, hz=34.00/2},
{cx=915.80, cz=2456.60, hx=64.00/2, hz=100.00/2},
{cx=820.80, cz=2386.60, hx=82.00/2, hz=16.00/2},
{cx=916.90, cz=2294.50, hx=98.20/2, hz=100.20/2},
{cx=836.95, cz=2296.10, hx=61.70/2, hz=73.00/2},
{cx=872.30, cz=2463.60, hx=19.00/2, hz=62.00/2},
{cx=959.30, cz=2463.60, hx=19.00/2, hz=62.00/2},
}
local prison = {cx=773.62, cz=2327.43, hx=563.37/2, hz=540.30/2}
local function inBox(x, z, r)
return math.abs(x - r.cx) <= r.hx and math.abs(z - r.cz) <= r.hz
end
local function isInSubRegion(x, z)
for _, r in ipairs(subRegions) do
if inBox(x, z, r) then return true end
end
return false
end
-- 1. Delete the Global Anti-Noclip once (this persists locally until you rejoin the game entirely)
local scriptsFolder = ReplicatedStorage:FindFirstChild("Scripts")
if scriptsFolder then
local CharacterCollision = scriptsFolder:FindFirstChild("CharacterCollision")
if CharacterCollision then
CharacterCollision:Destroy()
print("Successfully Bypassed Global Anti-Noclip! By Tomato")
else
print("Global Anti-Noclip Already Bypassed or Failed.")
end
end
-- 2. Setup the Character Hook
local function SetupCharacter(Character)
-- Wait for required character parts to load
local Humanoid = Character:WaitForChild("Humanoid")
local RootPart = Character:WaitForChild("HumanoidRootPart")
local Head = Character:WaitForChild("Head")
local originalJumpHeight = Humanoid.JumpHeight
-- Apply Infinite Stamina Bypass
task.spawn(function()
local Jump = Humanoid:GetPropertyChangedSignal("Jump")
task.wait(1)
for _, Connection in getconnections(Jump) do
Connection:Disable()
end
print("Infinite Stamina Active for respawned character")
end)
-- Apply Local Anti-Noclip Bypass on Head
task.spawn(function()
for _, Connection in getconnections(Head:GetPropertyChangedSignal("CanCollide")) do
Connection:Disable()
end
end)
-- Super Air Strafe Feature (Now supports Mobile & Controller!)
local airStrafeConn
airStrafeConn = RunService.RenderStepped:Connect(function()
-- Safety check in case character dies or despawns
if not Character or not Character.Parent or Humanoid.Health <= 0 then
if airStrafeConn then airStrafeConn:Disconnect() end
return
end
local state = Humanoid:GetState()
-- Apply custom air movement only when jumping or falling
if state == Enum.HumanoidStateType.Freefall or state == Enum.HumanoidStateType.Jumping then
-- MoveDirection automatically handles Keyboard, Mobile Joystick, and Controller inputs!
-- It is a flat (Y=0) unit vector in world space representing exactly where the player wants to go.
local moveDir = Humanoid.MoveDirection
-- If the player is pushing a movement input, instantly override horizontal velocity
if moveDir.Magnitude > 0.001 then
local currentVel = RootPart.AssemblyLinearVelocity
local speed = Humanoid.WalkSpeed * AIR_STRAFE_MULTIPLIER
-- Instantly apply horizontal velocity while keeping natural gravity/jump vertical velocity
RootPart.AssemblyLinearVelocity = Vector3.new(
moveDir.X * speed,
currentVel.Y,
moveDir.Z * speed
)
end
end
end)
-- Region Speed/Jump Loop
task.spawn(function()
-- The loop will naturally break when the character dies because Humanoid.Health goes to 0
while Character and Character.Parent and Humanoid.Health > 0 do
task.wait()
local x, z = RootPart.Position.X, RootPart.Position.Z
if isInSubRegion(x, z) then
Humanoid.WalkSpeed = 32
Humanoid.JumpHeight = originalJumpHeight
elseif inBox(x, z, prison) then
Humanoid.WalkSpeed = 50
Humanoid.JumpHeight = 25
else
Humanoid.WalkSpeed = 100
Humanoid.JumpHeight = 50
end
end
-- Ensure air strafe disconnects if character dies
if airStrafeConn then airStrafeConn:Disconnect() end
end)
end
-- 3. Connect the Hook to respawns
LocalPlayer.CharacterAdded:Connect(SetupCharacter)
-- 4. Apply to the current character if it already exists
if LocalPlayer.Character then
SetupCharacter(LocalPlayer.Character)
endComments section coming soon...
To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the Prison Life game.
This script may require a payment or subscription. Please check the script's description for more details.
Yes, this script has a key system. You may need to complete a task or join a Discord server to get a key.
Yes, this script is designed to be compatible with mobile executors.