[ad_1]
Created by 9etie#0001
Features:
- ITEM ESP
- BASE NO CLIP
- WALKSPEED
- PLAYER ESP
- ALWAYS DAY
- LEAVE IF STAFF JOIN
- DEV NOTES:
- Right Shift to toggle GUI
local UI = loadstring(game:HttpGet("https://pastebin.com/raw/tBv8Ex5G"))()
local Window = UI:Main("Death Zone", "", "RightShift", "OrangeTheme")
local CharacterTab = Window:Tab("Character")
local ItemESPTab = Window:Tab("Item ESP")
local PlayerESPTab = Window:Tab("Player ESP")
local MiscTab = Window:Tab("Misc")
local players = game:GetService("Players")
local runservice = game:GetService("RunService")
local player = players.LocalPlayer
local heartbeat = runservice.Heartbeat
local stepped = runservice.Stepped
local lighting = game:GetService("Lighting")
local camera = game:GetService("Workspace").CurrentCamera
local workspace = game:GetService("Workspace")
local CharSection = CharacterTab:Section()
wsBypass = false
CharSection:Toggle("Walk Speed", function(state)
wsBypass = state
end)
wsSpeed = 16
CharSection:Slider(57, 0, "Walk Speed Value", function(value)
wsSpeed = value
end)
do
local oldindex; oldindex = hookmetamethod(game, "__index", function(a, b) -- step 1 / bypass walkspeed
if tostring(a) == "Humanoid" and tostring(b) == "WalkSpeed" and wsBypass then
return 16
end return oldindex(a, b)
end)
local oldnewindex; oldnewindex = hookmetamethod(game, "__newindex", function(a,b,c) -- step 2 / bypass walkspeed
if tostring(a) == "Humanoid" and tostring(b) == "WalkSpeed" and wsBypass then
return oldnewindex(a, b, wsSpeed)
end return oldnewindex(a, b, c)
end)
end
jmpBypass = false
CharSection:Toggle("Jump Power", function(state)
jmpBypass = state
end)
jmpPower = 50
CharSection:Slider(120, 0, "Jump Power Value", function(value)
jmpPower = value
end)
do
local oldindex; oldindex = hookmetamethod(game, "__index", function(a, b) -- step 1 / bypass jump power
if tostring(a) == "Humanoid" and tostring(b) == "JumpPower" then
return 50
end return oldindex(a, b)
end)
heartbeat:Connect(function() -- step 2 / bypass jump power
pcall(function()
if jmpBypass then
player.Character.Humanoid.JumpPower = jmpPower
else
player.Character.Humanoid.JumpPower = 50
end
end)
end)
end
noclip = false
CharSection:Toggle("No Clip", function(state)
noclip = state
end)
CharSection:Button("No Jump Cooldown", function()
while wait() do
debug.setupvalue(getsenv(player.Backpack.JumpDisabler).f1, 3, 0)
debug.setupvalue(getsenv(player.Backpack.JumpDisabler).f1, 2, function() return 1 end)
end
end)
do
stepped:Connect(function()
pcall(function() if noclip then for i,v in pairs(player.Character:GetChildren()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end end end)
end)
end
local MiscSection = MiscTab:Section()
alwaysday = false
MiscSection:Toggle("Always Day", function(state)
alwaysday = state
end)
do
lighting.Changed:Connect(function()
if alwaysday then
lighting.TimeOfDay = "13:00:00"
end
end)
end
MiscSection:KeyBind("Phase Through Wall", "LeftAlt", function()
local oldNState = noclip
local nCounter = 0
noclip = true
spawn(function()
for i=1, 15 do
wait(.5)
nCounter += 1
end
end)
local a = player.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.CFrame.lookVector
repeat wait() player.Character:MoveTo(a) until nCounter == 1
local b = player.Character.HumanoidRootPart.Position - Vector3.new(0,10,0)
repeat wait() player.Character:MoveTo(b) until nCounter == 3
local c = player.Character.HumanoidRootPart.Position + player.Character.HumanoidRootPart.CFrame.lookVector*7
repeat wait() player.Character:MoveTo(c) until nCounter == 5
local d = player.Character.HumanoidRootPart.Position + Vector3.new(0,11,0)
repeat wait() player.Character:MoveTo(d) until nCounter == 7
noclip = oldNState
end)
leaveifstaff = false
MiscSection:Toggle("Leave If Staff Join", function(state)
leaveifstaff = state
for i,v in pairs(players:GetPlayers()) do
if isStaff(player.UserId) and leaveifstaff then
player:Kick("Left due to staff joining!")
end
end
end)
function isStaff(playerid)
staffids = {367786152, 2573930396, 161219416, 501061949, 83353996, 46127169}
for i,v in pairs(staffids) do
if playerid == v then
return true
end
end return false
end
do
players.PlayerAdded:Connect(function(player)
if isStaff(player.UserId) and leaveifstaff then
player:Kick("Left due to staff joining!")
end
end)
end
MiscSection:Button("Rejoin Same Server", function(state)
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId)
end)
local EspSection = PlayerESPTab:Section()
pName = false
EspSection:Toggle("Name", function(state)
pName = state
end)
pHp = false
EspSection:Toggle("Health", function(state)
pHp = state
end)
pDistance = false
EspSection:Toggle("Distance", function(state)
pDistance = state
end)
pTracers = false
EspSection:Toggle("Tracers", function(state)
pTracers = state
end)
pBoxes = false
EspSection:Toggle("Boxes", function(state)
pBoxes = state
end)
pEnableRenderRange = false
EspSection:Toggle("Enable Render Range", function(state)
pEnableRenderRange = state
end)
pRenderRange = 1500
EspSection:Slider(3000, 0, "Render Range", function(value)
pRenderRange = value
end)
function isCloseEnough(plr)
if not pEnableRenderRange then return true end
local estimation;
if plr.Character:FindFirstChild("HumanoidRootPart") == nil then
estimation = Vector3.new(plr.Character.CamCFrame.Value.X, plr.Character.CamCFrame.Value.Y, plr.Character.CamCFrame.Value.Z)
else
estimation = plr.Character.HumanoidRootPart.Position
end
if ((estimation-player.Character.HumanoidRootPart.Position).Magnitude * 0.28) < pRenderRange then
return true
else
return false
end
end
function tracerPlr(plr)
local overRun = 0
repeat wait() overRun += 1 until not plr or not plr.Character or plr.Character:FindFirstChild("HumanoidRootPart") ~= nil or not plr.Character or overRun > 400 or plr.Character:FindFirstChild("CamCFrame")
if overRun > 400 or not plr.Character or not plr then return end
local pos, vis;
if plr.Character:FindFirstChild("HumanoidRootPart") == nil then
local estimation = Vector3.new(plr.Character.CamCFrame.Value.X, plr.Character.CamCFrame.Value.Y, plr.Character.CamCFrame.Value.Z)
pos, vis = camera:WorldToScreenPoint(estimation)
elseif plr.Character:FindFirstChild("HumanoidRootPart") ~= nil then
pos, vis = camera:WorldToScreenPoint(plr.Character.HumanoidRootPart.Position)
end
local line = Drawing.new("Line")
line.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y)
line.To = Vector2.new(pos.x, pos.y - 20)
line.Color = Color3.fromRGB(255,255,255)
line.Thickness = 1.5
line.Transparency = 0.5
local update
update = stepped:connect(function()
if (not plr.Character:FindFirstChild("HumanoidRootPart") and not plr.Character:FindFirstChild("CamCFrame")) or not isCloseEnough(plr) or not pTracers then
line.Visible = false
else
local estimation = Vector3.new(plr.Character.CamCFrame.Value.X, plr.Character.CamCFrame.Value.Y, plr.Character.CamCFrame.Value.Z)
if plr.Character:FindFirstChild("Head") == nil then
pos, vis = camera:WorldToScreenPoint(estimation)
else
pos, vis = camera:WorldToScreenPoint(plr.Character.Head.Position - Vector3.new(0,3,0))
end
if vis then line.To = Vector2.new(pos.x, pos.y) line.Visible = true else line.Visible = false end
end
end)
local leaveManager
leaveManager = players.PlayerRemoving:Connect(function(lplr)
if lplr.Name == plr.Name then update:Disconnect() line:Remove() leaveManager:Disconnect() end
end)
end
function boxPlr(plr)
local overRun = 0
repeat wait() overRun += 1 until not plr or not plr.Character or plr.Character:FindFirstChild("HumanoidRootPart") ~= nil or not plr.Character or overRun > 400
if overRun > 400 or not plr.Character or not plr then return end
local pos, vis = camera:WorldToScreenPoint(plr.Character.HumanoidRootPart.Position)
local box = Drawing.new("Quad")
box.PointA = Vector2.new()
box.PointB = Vector2.new()
box.PointC = Vector2.new()
box.PointD = Vector2.new()
box.Color = Color3.fromRGB(255,255,255)
box.Thickness = 1.5
box.Transparency = 1
local update
update = stepped:connect(function()
if not plr.Character:FindFirstChild("HumanoidRootPart") or not isCloseEnough(plr) or not pBoxes then
box.Visible = false
else
local pos, vis = camera:WorldToScreenPoint(plr.Character.HumanoidRootPart.Position)
local size = Vector3.new(2,3,0) * plr.Character.Head.Size.Y
local topright = (plr.Character.HumanoidRootPart.CFrame * CFrame.new(-size.X, -size.Y, 0)).Position
local topleft = (plr.Character.HumanoidRootPart.CFrame * CFrame.new(size.X, -size.Y, 0)).Position
local bottomright = (plr.Character.HumanoidRootPart.CFrame * CFrame.new(-size.X, size.Y, 0)).Position
local bottomleft = (plr.Character.HumanoidRootPart.CFrame * CFrame.new(size.X, size.Y, 0)).Position
local convertedTopright, visrt = camera:WorldToScreenPoint(topright)
local convertedTopleft, vislt = camera:WorldToScreenPoint(topleft)
local convertedBottomright, visrb = camera:WorldToScreenPoint(bottomright)
local convertedBottomleft, vislb = camera:WorldToScreenPoint(bottomleft)
if vis then
box.Visible = true
box.PointA = Vector2.new(convertedTopright.X, convertedTopright.Y + 36)
box.PointB = Vector2.new(convertedTopleft.X, convertedTopleft.Y + 36)
box.PointC = Vector2.new(convertedBottomleft.X, convertedBottomleft.Y + 36)
box.PointD = Vector2.new(convertedBottomright.X, convertedBottomright.Y + 36)
else
box.Visible = false
end
end
end)
local leaveManager
leaveManager = players.PlayerRemoving:Connect(function(lplr)
if lplr.Name == plr.Name then update:Disconnect() box:Remove() leaveManager:Disconnect() end
end)
end
function nametagPlr(plr)
local overRun = 0
repeat wait() overRun += 1 until not plr or not plr.Character or plr.Character:FindFirstChild("HumanoidRootPart") ~= nil or not plr.Character or overRun > 400 or plr.Character:FindFirstChild("CamCFrame")
if overRun > 400 or not plr.Character or not plr then return end
local pos, vis;
if plr.Character:FindFirstChild("HumanoidRootPart") == nil then
local estimation = Vector3.new(plr.Character.CamCFrame.Value.X, plr.Character.CamCFrame.Value.Y, plr.Character.CamCFrame.Value.Z)
pos, vis = camera:WorldToScreenPoint(estimation)
elseif plr.Character:FindFirstChild("HumanoidRootPart") ~= nil then
pos, vis = camera:WorldToScreenPoint(plr.Character.HumanoidRootPart.Position)
end
local nametag = Drawing.new("Text")
nametag.Text = plr.Name
nametag.Position = Vector2.new(pos.x, pos.y)
nametag.Size = 18
nametag.Color = Color3.fromRGB(255,255,255)
nametag.Outline = true
nametag.Center = true
local update
update = stepped:connect(function()
if (not plr.Character:FindFirstChild("HumanoidRootPart") and not plr.Character:FindFirstChild("CamCFrame")) or not isCloseEnough(plr) then
nametag.Visible = false
else
local estimation = Vector3.new(plr.Character.CamCFrame.Value.X, plr.Character.CamCFrame.Value.Y, plr.Character.CamCFrame.Value.Z)
if plr.Character:FindFirstChild("HumanoidRootPart") == nil then
pos, vis = camera:WorldToScreenPoint(estimation)
else
pos, vis = camera:WorldToScreenPoint(plr.Character.HumanoidRootPart.Position)
end
if vis then
nametag.Position = Vector2.new(pos.x, pos.y)
nametag.Visible = true
nametag.Text = ""
if pName then
nametag.Text = plr.Name
end
local distance;
if pDistance then
if plr.Character:FindFirstChild("HumanoidRootPart") == nil then
local estimation = Vector3.new(plr.Character.CamCFrame.Value.X, plr.Character.CamCFrame.Value.Y, plr.Character.CamCFrame.Value.Z)
distance = math.floor((estimation-player.Character.HumanoidRootPart.Position).Magnitude*0.28)
else
distance = math.floor((plr.Character.HumanoidRootPart.Position-player.Character.HumanoidRootPart.Position).Magnitude*0.28)
end
nametag.Text = nametag.Text.." | "..tostring(distance).."m"
end
if pHp then
nametag.Text = nametag.Text.." | "..tostring(math.floor(plr.leaderstats.Health.Value)).."hp"
end
else
nametag.Visible = false
end
end
end)
local leaveManager
leaveManager = players.PlayerRemoving:Connect(function(lplr)
if lplr.Name == plr.Name then update:Disconnect() nametag:Remove() leaveManager:Disconnect() end
end)
end
function applyEsp(plr)
spawn(function() boxPlr(plr) tracerPlr(plr) nametagPlr(plr) end)
end
for i,v in pairs(players:GetPlayers()) do
if v ~= player and v.Character and v then applyEsp(v) end
end
players.PlayerAdded:Connect(function(plr)
wait(2) applyEsp(plr)
end)
local foodEsp = false
local ammoEsp = false
local gunEsp = false
local matEsp = false
local miscEsp = false
local attachmentsEsp = false
local armorEsp = false
local vehicleEsp = false
local deathbagEsp = false
local updatingI = false
local iRenderRange = 200
local counter = 0
local types = setmetatable({
["WaterBottle"] = "food",
["Chips"] = "food",
["FirstAidKit"] = "food",
["CannedSoup"] = "food",
["Lemonade"] = "food",
["Soda"] = "food",
["Bandage"] = "food",
["MRE"] = "food",
["Stone"] = "mats",
["Metal"] = "mats",
["Wood"] = "mats",
["Fuel"] = "misc",
["BloodBag"] = "misc",
["SCARL"] = "guns",
["ASVAL"] = "guns",
["Beretta"] = "guns",
["ACWR"] = "guns",
["Magnum"] = "guns",
["M60"] = "guns",
["SPAS12"] = "guns",
["AK74M"] = "guns",
["M16"] = "guns",
["M1014"] = "guns",
["AK47"] = "guns",
["AEK971"] = "guns",
["MP7"] = "guns",
["M1911"] = "guns",
["P90"] = "guns",
["Minigun"] = "guns",
["Deagle"] = "guns",
["870MCS"] = "guns",
["AWP"] = "guns",
["M1Garand"] = "guns",
["PPSH41"] = "guns",
["DoubleBarrel"] = "guns",
["AUG"] = "guns"
}, {
__index = function(a, b)
if string.find(b, "Mag") ~= nil then
return "ammo"
elseif string.find(b, "Barricade") ~= nil then
return "misc"
elseif string.find(b, "Attach") ~= nil then
return "attachments"
elseif string.find(b, "Vest") ~= nil or string.find(b, "Helmet") ~= nil or string.find(b, "Backpack") ~= nil or string.find(b, "Nightvision") ~= nil then
return "armor"
end return nil
end
})
function isOn(itype)
if itype == "food" then
return foodEsp
elseif itype == "ammo" then
return ammoEsp
elseif itype == "guns" then
return gunEsp
elseif itype == "mats" then
return matEsp
elseif itype == "misc" then
return miscEsp
elseif itype == "attachments" then
return attachmentsEsp
elseif itype == "armor" then
return armorEsp
elseif type == "car" then
return vehicleEsp
end
end
function addEsp(item, itemType)
local partSet = "MainPart"
if itemType == "mats" then partSet = "Union" elseif itemType == "car" then partSet = "Chassis" end
if item == nil or item:FindFirstChild(partSet) == nil then return end
local removed = not item:IsDescendantOf(workspace.GameStructures)
if removed then return end
local mainpart = item[partSet]
local pos,vis = camera:WorldToScreenPoint(mainpart.Position)
local nametag = Drawing.new("Text")
if itemType == "car" then
nametag.Text = tostring(item)
else
nametag.Text = tostring(item.Config.ItemName.Value)
end
nametag.Position = Vector2.new(pos.x, pos.y)
nametag.Size = 18
nametag.Color = Color3.fromRGB(255,255,255)
nametag.Outline = true
nametag.Center = true
counter += 1
local update
update = stepped:connect(function()
pcall(function()
local removed = not item:IsDescendantOf(workspace.GameStructures)
if removed or updatingI then
counter -= 1
nametag:Remove()
update:Disconnect()
end
local pos,vis = camera:WorldToScreenPoint(mainpart.Position)
if vis and isOn(itemType) then
if ((mainpart.Position-player.Character.HumanoidRootPart.Position).Magnitude * 0.28) < iRenderRange then
nametag.Position = Vector2.new(pos.x, pos.y)
nametag.Visible = true
else
nametag.Visible = false
end
else
nametag.Visible = false
end
end)
end)
end
local ItemEspSection = ItemESPTab:Section()
ItemEspSection:Button("Update Item Esp", function()
updatingI = true
repeat wait() until counter == 0 wait()
updatingI = false
for i,v in pairs(workspace.GameStructures:GetChildren()) do
for i2, a in pairs(v.Items:GetChildren()) do
addEsp(a, types[tostring(a)])
end
end
for i,v in pairs(workspace.Cars:GetChildren()) do
addEsp(a, "car")
end
end)
ItemEspSection:Toggle("Food/Meds", function(state)
foodEsp = state
end)
ItemEspSection:Toggle("Ammo", function(state)
ammoEsp = state
end)
ItemEspSection:Toggle("Guns", function(state)
gunEsp = state
end)
ItemEspSection:Toggle("Mats", function(state)
matEsp = state
end)
ItemEspSection:Toggle("Misc", function(state)
miscEsp = state
end)
ItemEspSection:Toggle("Attachments", function(state)
attachmentsEsp = state
end)
ItemEspSection:Toggle("Armor", function(state)
armorEsp = state
end)
ItemEspSection:Toggle("Vehicles", function(state)
vehicleEsp = state
end)
ItemEspSection:Slider(2500, 0, "Render Range", function(value)
iRenderRange = value
end)
warn(tostring(math.random(11111,99999)).." | ".."Ran successfully!")
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
[ad_2]