Brookhaven Script | GUN TOOL IN YOUR INVENTORY, TRANSPARENCY TOOL


Created by FindingStuff

Features:

  • Note: It turns the parts transparent but ONLY ALLOWES YOU to fall through them.

Gun Tool you need in your inventory:

local args = {
  [1] = "7B7Pick7B7ingTo7B7ols",
  [2] = "Assault"
}

game:GetService("ReplicatedStorage").TTT.TTT:FindFirstChild("7B7T7B7ool"):InvokeServer(unpack(args))

Transparency Tool: Also sometimes you need to double click on things for it to work

for i,v in pairs(game:GetDescendants()) do
   if v.Name == "7B7Clea7B7rTool7B7s" then
       print("no u")  

local Tool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
local Equipped = false

Tool.RequiresHandle = false
Tool.Name = "Tool"
local Field = Instance.new("SelectionBox",game.Workspace)
local Mouse = game.Players.LocalPlayer:GetMouse()
Field.LineThickness = 0.1

Tool.Equipped:connect(function()
Equipped = true

while Equipped == true do
if Mouse.Target ~= nil then
Field.Adornee = Mouse.Target

else
Field.Adornee = nil
end
wait()
end
end)


Tool.Unequipped:connect(function()
Equipped = false
Field.Adornee = nil
end)

Tool.Activated:connect(function()
if Mouse.Target ~= nil then
v:FireServer("GunCanister", "Assault", Mouse.Target)
local AttemptTarget = Mouse.Target
while AttemptTarget ~= nil do
AttemptTarget.Velocity = Vector3.new(0,-1000000000000000,0)
AttemptTarget.CanCollide = false
wait()
end
end
end)

end
end

ENJOY!

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