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Created by Skribb11es
Features:
- Velocity Based Walkspeed
- Usage:
- 1. Change the value of the walkSpeed variable to the speed that you want
- 2. Execute the script (it should work with almost all exploits as it does not use any exploit specific functions, however, it has only been tested on Synapse X)
- (P.S. I am more than aware of how god awful the script is to look at, especially for what it essentially achieves. It can probably be reduced in size more than it is, or otherwise improved upon, however, personally, I believe I did decently well for essentially recreating the character controller without looking at the default controller.)
local walkSpeed = 100
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local W, A, S, D
local xVelo, yVelo
RS.RenderStepped:Connect(function()
local HRP = game.Players.LocalPlayer.Character.HumanoidRootPart
local C = game.Workspace.CurrentCamera
local LV = C.CFrame.LookVector
for i,v in pairs(UIS:GetKeysPressed()) do
if v.KeyCode == Enum.KeyCode.W then
W = true
end
if v.KeyCode == Enum.KeyCode.A then
A = true
end
if v.KeyCode == Enum.KeyCode.S then
S = true
end
if v.KeyCode == Enum.KeyCode.D then
D = true
end
end
if W == true and S == true then
yVelo = false
W,S = nil
end
if A == true and D == true then
xVelo = false
A,D = nil
end
if yVelo ~= false then
if W == true then
if xVelo ~= false then
if A == true then
local LeftLV = (C.CFrame * CFrame.Angles(0, math.rad(45), 0)).LookVector
HRP.Velocity = Vector3.new((LeftLV.X * walkSpeed), HRP.Velocity.Y, (LeftLV.Z * walkSpeed))
W,A = nil
else
if D == true then
local RightLV = (C.CFrame * CFrame.Angles(0, math.rad(-45), 0)).LookVector
HRP.Velocity = Vector3.new((RightLV.X * walkSpeed), HRP.Velocity.Y, (RightLV.Z * walkSpeed))
W,D = nil
end
end
end
else
if S == true then
if xVelo ~= false then
if A == true then
local LeftLV = (C.CFrame * CFrame.Angles(0, math.rad(135), 0)).LookVector
HRP.Velocity = Vector3.new((LeftLV.X * walkSpeed), HRP.Velocity.Y, (LeftLV.Z * walkSpeed))
S,A = nil
else
if D == true then
local RightLV = (C.CFrame * CFrame.Angles(0, math.rad(-135), 0)).LookVector
HRP.Velocity = Vector3.new((RightLV.X * walkSpeed), HRP.Velocity.Y, (RightLV.Z * walkSpeed))
S,D = nil
end
end
end
end
end
end
if W == true then
HRP.Velocity = Vector3.new((LV.X * walkSpeed), HRP.Velocity.Y, (LV.Z * walkSpeed))
end
if S == true then
HRP.Velocity = Vector3.new(-(LV.X * walkSpeed), HRP.Velocity.Y, -(LV.Z * walkSpeed))
end
if A == true then
local LeftLV = (C.CFrame * CFrame.Angles(0, math.rad(90), 0)).LookVector
HRP.Velocity = Vector3.new((LeftLV.X * walkSpeed), HRP.Velocity.Y, (LeftLV.Z * walkSpeed))
end
if D == true then
local RightLV = (C.CFrame * CFrame.Angles(0, math.rad(-90), 0)).LookVector
HRP.Velocity = Vector3.new((RightLV.X * walkSpeed), HRP.Velocity.Y, (RightLV.Z * walkSpeed))
end
xVelo, yVelo, W, A, S, D = nil
end)
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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