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Created by FadTheFad
Features:
- AUTO FARM MONEY
- AUTO CLICK UPGRADE
- AUTO SELL RAP
- AUTO TIX EXCHANGE
- & MORE!
--HamstaGang -w- Here
--FadTheFad on v3rm
-- LOAD GUI & LIBRARY --
local library = loadstring(game:HttpGet("https://pastebin.com/raw/CkyR8ePz", true))()
-- GUI Windows
local w = library:CreateWindow('Misc')
local x = library:CreateWindow('Auto Case Opener')
local y = library:CreateWindow('Gambling')
local z = library:CreateWindow('Credits')
-- GUI Sections
z:Section('Created by FadTheFad/fad#0588')
z:Section('Help by HamstaGang')
z:Section('Babyhamsta#0173')
-- Player Locals
local Plr = game:GetService("Players").LocalPlayer
local PlrGui = Plr.PlayerGui
-- GameActions Remote
local GameActions = game:GetService("ReplicatedStorage").Events.GamesActions
-- Flag for Stock and Amt Bought
local Bought = 0;
local Amt_Bought = 0;
-- RAP AMOUNT
local Rap_Amount = 1000;
-- Toggle Auto Tix Stock
-- Toggle Money Farm
local money = w:Toggle('Auto Money Farm', {flag = "MoneyFarm"})
-- RAP Slider
local SellSlider = w:Slider("AutoSellRap", {min = 1000; max = 50000; flag = "SellSlider"}, function(R)
Rap_Amount = R;
end)
-- Toggle RAP Sell
local Sell = w:Toggle("Auto Sell RAP", {flag = "AutoSellRap"})
-- Auto Tix Stock Game
local AutoTixStock = y:Toggle("Auto Tix Stock", {flag = "AutoTixStock"})
-- Toggle Auto Case
local Case = x:Toggle("Auto Case", {flag = "AutoCase"})
-- Toggle Case Time Upgrade
local CaseTime = w:Toggle("Auto Case Time Upgrade", {flag = "CaseTimeUpgrade"})
-- Toggle Auto Click Upgrade
local Click = w:Toggle("Auto Click Upgrade", {flag = "AutoClickUpgrade"})
-- Auto Tix Exchange
local exchange = w:Toggle("Auto Tix Exchange", {flag = "AutoTixExchange"})
-- [[ Script Functions ]] --
-- Money Farm
spawn(function()
while wait() do
if w.flags.MoneyFarm then
game:GetService("ReplicatedStorage").Events.ClientClick:FireServer()
end
end
end)
-- Auto Sell RAP
spawn(function()
while wait(1) do
if w.flags.AutoSellRap then
game:GetService("ReplicatedStorage").Events.InventoryActions:InvokeServer("SellUnder", Rap_Amount)
end
end
end)
-- Auto Click Upgrade
spawn(function()
while wait(1) do
if w.flags.AutoClickUpgrade then
game:GetService("ReplicatedStorage").Events.StoreActions:InvokeServer("Upgrade","Clicks")
end
end
end)
-- Auto Case Time Upgrade
spawn(function()
while wait(1) do
if w.flags.CaseTimeUpgrade then
game:GetService("ReplicatedStorage").Events.StoreActions:InvokeServer("Upgrade","CaseTime")
end
end
end)
-- Auto Tix Exchange
spawn(function()
while wait() do
if w.flags.AutoTixExchange then
game:GetService("ReplicatedStorage").Events.GamesActions:InvokeServer("Exchange",1)
end
end
end)
-- [[ Auto Tix Window ]] --
-- Auto Tix
spawn(function()
while wait() do
if y.flags.AutoTixStock then
-- GUI (Stock Price)
local curr_stock_price = PlrGui.Gui.Frames.Games.Stock.Body.Placeholder.StockPrice.Inner.Price.Text
-- GUI (Local Plr Tixs)
local curr_tix_amt = PlrGui.Gui.Hotbar.Container.Stats.Tix.Main.Amount.Text
-- Check current price and buy/sell
if tonumber(curr_stock_price) <= 45 and Bought == 0 then
-- If we have enough to buy our minium
if tonumber(curr_tix_amt) >= 45 then
-- Calculate amt we can buy
local amt_count = (tonumber(curr_tix_amt) / tonumber(curr_stock_price))
Amt_Bought = math.floor(amt_count - 0.5) -- Round Down
-- Amt Cap
if Amt_Bought > 50 then
Amt_Bought = 50;
end
-- Less then or equal to 35 (Buy)
GameActions:InvokeServer("Stock", "Buy", Amt_Bought )
Bought = 1; -- Set flag
end
elseif tonumber(curr_stock_price) >= 70 and Bought == 1 then
GameActions:InvokeServer("Stock", "Sell", Amt_Bought ) -- Equal to or more than 70 (Sell)
Bought = 0;
end
end
end
end)
-- [[ Case Opener Window ]] --
local Selected_Case = "Starter";
-- Case Selection
local Cases = x:Dropdown("Select Case", {flag = "casenums"; list = {"Starter"; "Noobie"; "Stepping"; "Learning"; "Funding"; "Business"; "Legendary"; "Marcellus"; "Famous"; "Mythic"; "Eirene"; "Aeschylus"; "Olysseus";}}, function(v)
Selected_Case = v;
end)
-- Toggle Auto Case Open
spawn(function()
while wait(1) do
if x.flags.AutoCase then
game:GetService("ReplicatedStorage").Events.OpenCase:InvokeServer(Selected_Case)
end
end
end)
-- provided by cat man and hamsta man
for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do
v:Disable()
end
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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