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Created by Baiken
Features:
getgenv().Autofarm = true
while wait() do
if Autofarm then
spawn(function()
if game.Players.LocalPlayer.LOVE.Value == 100 and game.Players.LocalPlayer.Resets.Value ~= 20 then
repeat
wait(.1)
game:GetService("Lighting").Reset:FireServer()
wait(3)
firesignal(game.Players.LocalPlayer.PlayerGui.Reset.ResetButton.MouseButton1Click)
wait(7)
until game.Players.LocalPlayer.LOVE.Value == 1
else
if not game.Players.LocalPlayer.Character:FindFirstChild('_battle') then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3141.80273, 203.439102, 4.2156353)
wait(.1)
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.InviteGUI.Frame.Go.MouseButton1Click)
wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3125.64087, 202.639053, -5.68425798)
until game.Players.LocalPlayer.Character:FindFirstChild('_battle')
else
repeat
wait(5)
until not game.Players.LocalPlayer.Character:FindFirstChild('_battle')
end
end
end)
end
end
DEV NOTES:
While writing this post I just saw the player get stuck teleporting to the quest giver for the first time, if it happens, run this script, if it says that it’s in a battle just let it be, otherwise, reset.
if game.Players.LocalPlayer.Character:FindFirstChild('_battle') then
print('The player is in a battle right now!')
else
print('The player is idling')
end
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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