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Created by BLANKPLAY
Features:
_G.Enabled = true
snipe = "PUT WHAT YOU WANT HERE"
whenSpins = 90
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "128")
local tpservice= game:GetService("TeleportService")
local plr = game.Players.LocalPlayer
while _G.Enabled == true do
local A_1 = "spin"
local A_2 = "kg1"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
wait()
local A_1 = "spin"
local A_2 = "kg2"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe then
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe then
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.spins.Value == whenSpins then do
game.Players.LocalPlayer:Kick("No more spins rejoining to refill")
tpservice:Teleport(game.PlaceId, plr)
end
end
end
wait(30)
_G.Enabled = true
snipe = "PUT WHAT YOU WANT HERE"
whenSpins = 90
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "128")
local tpservice= game:GetService("TeleportService")
local plr = game.Players.LocalPlayer
while _G.Enabled == true do
local A_1 = "spin"
local A_2 = "kg1"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
wait()
local A_1 = "spin"
local A_2 = "kg2"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe then
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe then
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.spins.Value == whenSpins then do
game.Players.LocalPlayer:Kick("No more spins rejoining to refill")
tpservice:Teleport(game.PlaceId, plr)
end
end
end
ENJOY!
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