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Steal An Egg | Anti-Cheat Bypass (Speed, TP, Fly) v668 - Steal An Egg Script | Free Roblox Script
Steal An Egg Steal An Egg

Steal An Egg | Anti-Cheat Bypass (Speed, TP, Fly) v668

Steal An Egg • 30 views • 2 weeks ago
Steal An Egg | Anti-Cheat Bypass (Speed, TP, Fly) v668 - Roblox Script
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Description

Credits: linkoro57

All Functions:Anti-Cheat Bypass – Steal An Egg (v668)Bypass › Movement DetectionSpeed Detection BypassTeleport Detection BypassFlight Detection BypassMovement Integrity SpoofingMovement History ManipulationSafe Ground Checkpoint SpoofingBypass › Anti-Cheat IntegrityAutomatic Detection Evidence ResetSpeed, Teleport & Flight Evidence ClearingTrusted State RestorationSuspicious Movement Flag ResetCharacter Integrity State ManipulationBypass › Movement SpoofingWalkSpeed Spoofing (100,000)Position & CFrame SynchronizationLinear & Angular Velocity SpoofingImpulse Speed Limit OverrideMaximum Movement Distance OverrideSystem › Automatic BypassAutomatic Anti-Cheat State DetectionContinuous Integrity Updates (0.1s)Auto Reinitialize After RespawnAutomatic State CachingRuntime CleanupRe-Execution SupportCompatibilityUpdated For Steal An Egg v668Requires filtergc SupportNo UI RequiredWorks Automatically After ExecutionNote: Client-side anti-cheat bypass targeting movement integrity checks. Server-side bypass is not guaranteed.

Steal An Egg
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213 Lines 5,229 Bytes
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
	pcall(function()
		loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6acb2bcbc19ff8720ec0dbb4"))()
	end)
end)
--[[rscripts:analytics:end]]

--!nocheck
-- Updated for Steal An Egg v668.

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local environment = getgenv and getgenv() or _G

if not player then
	return
end

if type(environment.DeliveryFixCleanup) == "function" then
	pcall(environment.DeliveryFixCleanup)
end

local runtime = {
	active = true,
	character = nil,
	state = nil,
	lastSearch = 0,
	lastUpdate = 0,
	speed = 100000,
	connections = {},
}

local function body(character)
	if not character then
		return nil, nil
	end

	return character:FindFirstChildOfClass("Humanoid"), character:FindFirstChild("HumanoidRootPart")
end

local function matches(state, character, humanoid, rootPart)
	return type(state) == "table"
		and rawget(state, "Player") == player
		and rawget(state, "Character") == character
		and rawget(state, "Humanoid") == humanoid
		and rawget(state, "RootPart") == rootPart
		and type(rawget(state, "SampleHistory")) == "table"
		and type(rawget(state, "Evidence")) == "table"
end

local function findState(character)
	local humanoid, rootPart = body(character)

	if not humanoid or not rootPart or type(filtergc) ~= "function" then
		return nil
	end

	local cached = environment.IntegrityStateCache

	if matches(cached, character, humanoid, rootPart) then
		return cached
	end

	local ok, candidates = pcall(filtergc, "table", {
		Keys = { "Player", "Character", "Humanoid", "RootPart", "SampleHistory", "Evidence" },
	}, false)

	if not ok or type(candidates) ~= "table" then
		return nil
	end

	for _, candidate in ipairs(candidates) do
		if matches(candidate, character, humanoid, rootPart) then
			environment.IntegrityStateCache = candidate
			return candidate
		end
	end

	return nil
end

local function sanitizeSample(sample, rootPart)
	if type(sample) ~= "table" then
		return
	end

	local rootCFrame = rootPart.CFrame
	rawset(sample, "WalkSpeed", runtime.speed)
	rawset(sample, "CFrame", rootCFrame)
	rawset(sample, "Position", rootCFrame.Position)
	rawset(sample, "LinearVelocity", Vector3.zero)
	rawset(sample, "AngularVelocity", Vector3.zero)
end

local function update()
	local character = player.Character
	local humanoid, rootPart = body(character)

	if not humanoid or not rootPart then
		return
	end

	if runtime.character ~= character then
		runtime.character = character
		runtime.state = nil
		environment.IntegrityStateCache = nil
	end

	if not matches(runtime.state, character, humanoid, rootPart) then
		if os.clock() - runtime.lastSearch < 1 then
			return
		end

		runtime.lastSearch = os.clock()
		runtime.state = findState(character)
	end

	local state = runtime.state

	if not state then
		return
	end

	for _, name in ipairs({
		"CurrentSample",
		"LastSample",
		"PreviousSample",
		"LastSafeSample",
		"PreMovementSafeSample",
	}) do
		sanitizeSample(rawget(state, name), rootPart)
	end

	for _, sample in pairs(rawget(state, "SampleHistory") or {}) do
		sanitizeSample(sample, rootPart)
	end

	for _, sample in pairs(rawget(state, "SafeGroundCheckpoints") or {}) do
		sanitizeSample(sample, rootPart)
	end

	local evidence = rawget(state, "Evidence")

	if type(evidence) == "table" then
		evidence.Speed = 0
		evidence.Teleport = 0
		evidence.Flight = 0
	end

	local impulse = rawget(state, "ImpulseContext")

	if type(impulse) == "table" then
		impulse.MaxHorizontalSpeed = math.max(tonumber(impulse.MaxHorizontalSpeed) or 0, runtime.speed)
		impulse.MaxHorizontalDistance = math.max(tonumber(impulse.MaxHorizontalDistance) or 0, runtime.speed)
		impulse.OriginPosition = rootPart.Position
		sanitizeSample(impulse.PreMovementSafeSample, rootPart)
	end

	if rawget(state, "CorrectionContext") == nil then
		rawset(state, "FirstSuspiciousAt", nil)
		rawset(state, "ThreatLevel", "Trusted")
	end
end

runtime.connections[#runtime.connections + 1] = player.CharacterAdded:Connect(function(character)
	runtime.character = character
	runtime.state = nil
	runtime.lastSearch = 0
	environment.IntegrityStateCache = nil
end)

runtime.connections[#runtime.connections + 1] = RunService.Heartbeat:Connect(function()
	if not runtime.active then
		return
	end

	local now = os.clock()

	if now - runtime.lastUpdate < 0.1 then
		return
	end

	runtime.lastUpdate = now
	pcall(update)
end)

environment.DeliveryFix = runtime
environment.DeliveryFixCleanup = function()
	if not runtime.active then
		return
	end

	runtime.active = false

	for _, connection in ipairs(runtime.connections) do
		pcall(connection.Disconnect, connection)
	end

	table.clear(runtime.connections)

	if environment.DeliveryFix == runtime then
		environment.DeliveryFix = nil
	end
end

task.defer(update)

return runtime

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Frequently Asked Questions

To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the Steal An Egg game.

This script may require a payment or subscription. Please check the script's description for more details.

Yes, this script has a key system. You may need to complete a task or join a Discord server to get a key.

Yes, this script is designed to be compatible with mobile executors.

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