
Credits: linkoro57
All Functions:Anti-Cheat Bypass – Steal An Egg (v668)Bypass › Movement DetectionSpeed Detection BypassTeleport Detection BypassFlight Detection BypassMovement Integrity SpoofingMovement History ManipulationSafe Ground Checkpoint SpoofingBypass › Anti-Cheat IntegrityAutomatic Detection Evidence ResetSpeed, Teleport & Flight Evidence ClearingTrusted State RestorationSuspicious Movement Flag ResetCharacter Integrity State ManipulationBypass › Movement SpoofingWalkSpeed Spoofing (100,000)Position & CFrame SynchronizationLinear & Angular Velocity SpoofingImpulse Speed Limit OverrideMaximum Movement Distance OverrideSystem › Automatic BypassAutomatic Anti-Cheat State DetectionContinuous Integrity Updates (0.1s)Auto Reinitialize After RespawnAutomatic State CachingRuntime CleanupRe-Execution SupportCompatibilityUpdated For Steal An Egg v668Requires filtergc SupportNo UI RequiredWorks Automatically After ExecutionNote: Client-side anti-cheat bypass targeting movement integrity checks. Server-side bypass is not guaranteed.
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6acb2bcbc19ff8720ec0dbb4"))()
end)
end)
--[[rscripts:analytics:end]]
--!nocheck
-- Updated for Steal An Egg v668.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local environment = getgenv and getgenv() or _G
if not player then
return
end
if type(environment.DeliveryFixCleanup) == "function" then
pcall(environment.DeliveryFixCleanup)
end
local runtime = {
active = true,
character = nil,
state = nil,
lastSearch = 0,
lastUpdate = 0,
speed = 100000,
connections = {},
}
local function body(character)
if not character then
return nil, nil
end
return character:FindFirstChildOfClass("Humanoid"), character:FindFirstChild("HumanoidRootPart")
end
local function matches(state, character, humanoid, rootPart)
return type(state) == "table"
and rawget(state, "Player") == player
and rawget(state, "Character") == character
and rawget(state, "Humanoid") == humanoid
and rawget(state, "RootPart") == rootPart
and type(rawget(state, "SampleHistory")) == "table"
and type(rawget(state, "Evidence")) == "table"
end
local function findState(character)
local humanoid, rootPart = body(character)
if not humanoid or not rootPart or type(filtergc) ~= "function" then
return nil
end
local cached = environment.IntegrityStateCache
if matches(cached, character, humanoid, rootPart) then
return cached
end
local ok, candidates = pcall(filtergc, "table", {
Keys = { "Player", "Character", "Humanoid", "RootPart", "SampleHistory", "Evidence" },
}, false)
if not ok or type(candidates) ~= "table" then
return nil
end
for _, candidate in ipairs(candidates) do
if matches(candidate, character, humanoid, rootPart) then
environment.IntegrityStateCache = candidate
return candidate
end
end
return nil
end
local function sanitizeSample(sample, rootPart)
if type(sample) ~= "table" then
return
end
local rootCFrame = rootPart.CFrame
rawset(sample, "WalkSpeed", runtime.speed)
rawset(sample, "CFrame", rootCFrame)
rawset(sample, "Position", rootCFrame.Position)
rawset(sample, "LinearVelocity", Vector3.zero)
rawset(sample, "AngularVelocity", Vector3.zero)
end
local function update()
local character = player.Character
local humanoid, rootPart = body(character)
if not humanoid or not rootPart then
return
end
if runtime.character ~= character then
runtime.character = character
runtime.state = nil
environment.IntegrityStateCache = nil
end
if not matches(runtime.state, character, humanoid, rootPart) then
if os.clock() - runtime.lastSearch < 1 then
return
end
runtime.lastSearch = os.clock()
runtime.state = findState(character)
end
local state = runtime.state
if not state then
return
end
for _, name in ipairs({
"CurrentSample",
"LastSample",
"PreviousSample",
"LastSafeSample",
"PreMovementSafeSample",
}) do
sanitizeSample(rawget(state, name), rootPart)
end
for _, sample in pairs(rawget(state, "SampleHistory") or {}) do
sanitizeSample(sample, rootPart)
end
for _, sample in pairs(rawget(state, "SafeGroundCheckpoints") or {}) do
sanitizeSample(sample, rootPart)
end
local evidence = rawget(state, "Evidence")
if type(evidence) == "table" then
evidence.Speed = 0
evidence.Teleport = 0
evidence.Flight = 0
end
local impulse = rawget(state, "ImpulseContext")
if type(impulse) == "table" then
impulse.MaxHorizontalSpeed = math.max(tonumber(impulse.MaxHorizontalSpeed) or 0, runtime.speed)
impulse.MaxHorizontalDistance = math.max(tonumber(impulse.MaxHorizontalDistance) or 0, runtime.speed)
impulse.OriginPosition = rootPart.Position
sanitizeSample(impulse.PreMovementSafeSample, rootPart)
end
if rawget(state, "CorrectionContext") == nil then
rawset(state, "FirstSuspiciousAt", nil)
rawset(state, "ThreatLevel", "Trusted")
end
end
runtime.connections[#runtime.connections + 1] = player.CharacterAdded:Connect(function(character)
runtime.character = character
runtime.state = nil
runtime.lastSearch = 0
environment.IntegrityStateCache = nil
end)
runtime.connections[#runtime.connections + 1] = RunService.Heartbeat:Connect(function()
if not runtime.active then
return
end
local now = os.clock()
if now - runtime.lastUpdate < 0.1 then
return
end
runtime.lastUpdate = now
pcall(update)
end)
environment.DeliveryFix = runtime
environment.DeliveryFixCleanup = function()
if not runtime.active then
return
end
runtime.active = false
for _, connection in ipairs(runtime.connections) do
pcall(connection.Disconnect, connection)
end
table.clear(runtime.connections)
if environment.DeliveryFix == runtime then
environment.DeliveryFix = nil
end
end
task.defer(update)
return runtime
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To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the Steal An Egg game.
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Yes, this script is designed to be compatible with mobile executors.