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Script Fetcher - Universal Script | Free Roblox Script

Script Fetcher

Universal 3 views 57 mins ago
Script Fetcher - Roblox Script
Mobile Mobile Friendly

Description

Credits: mangomangomangomango

made by l0stveil it fetches all the basescripts (that run on client) , localscript and modulescriptsdont blame me for nothing and dislike the script completely works i dont care if you use xeno or solara noobs

34 Lines 3,682 Bytes
game:GetService("StarterGui"):SetCore("SendNotification", {Title = "script fetcher", Text = "yo we starting this thing", Duration = 10})
print("[FETCHER] lets get these scripts fr")
task.spawn(function()
    for i = 1, 3 do
        for _, script in pairs(game:GetDescendants()) do
            if (script.ClassName == "ModuleScript" or script.ClassName == "LocalScript" or (script.ClassName == "Script" and script.RunContext == Enum.RunContext.Client)) and not script:IsDescendantOf(game:GetService("CoreGui")) and not script:IsDescendantOf(game:GetService("CorePackages")) and not script:IsDescendantOf(game:GetService("StarterPlayer")) and not (script:IsDescendantOf(game:GetService("Chat")) and game:GetService("Chat"):FindFirstChildOfClass("BubbleChatConfiguration")) and not script:GetFullName():match("PlayerModule") and not script:GetFullName():match("RbxCharacterSounds") and script.Name ~= "Animate" and script.Name ~= "RbxCharacterSounds" then
                if script.Parent and script.Parent.ClassName == "Model" and script.Parent:FindFirstChildOfClass("Humanoid") and script.Parent ~= game:GetService("Players").LocalPlayer.Character then
                    continue
                end
                if not isfile(`{script.ClassName == "ModuleScript" and "Module" or script.ClassName == "LocalScript" and "Local" or "ServerScript"}_{script:GetFullName():gsub("%.", "_")}.lua`) then
                    task.wait(0.05)
                    if pcall(function() return decompile(script) end) and select(2, pcall(function() return decompile(script) end)) ~= "" then
                        writefile(`{script.ClassName == "ModuleScript" and "Module" or script.ClassName == "LocalScript" and "Local" or "ServerScript"}_{script:GetFullName():gsub("%.", "_")}.lua`, `--[[\nScript Type: {script.ClassName}\nFull Path: {script:GetFullName()}\nParent: {script.Parent and script.Parent:GetFullName() or "nil"}\n]]\n\n{select(2, pcall(function() return decompile(script) end))}`)
                        print(`[FETCHER] gottem {script.ClassName}: {script:GetFullName()}`)
                    end
                end
            end
        end
        for _, script in pairs(getloadedmodules()) do
            if not script:IsDescendantOf(game:GetService("CoreGui")) and not script:IsDescendantOf(game:GetService("CorePackages")) and not script:IsDescendantOf(game:GetService("StarterPlayer")) and not (script:IsDescendantOf(game:GetService("Chat")) and game:GetService("Chat"):FindFirstChildOfClass("BubbleChatConfiguration")) and not script:GetFullName():match("PlayerModule") and not script:GetFullName():match("RbxCharacterSounds") and script.Name ~= "Animate" and script.Name ~= "RbxCharacterSounds" then
                if not isfile(`Module_{script:GetFullName():gsub("%.", "_")}.lua`) then
                    task.wait(0.05)
                    if pcall(function() return decompile(script) end) and select(2, pcall(function() return decompile(script) end)) ~= "" then
                        writefile(`Module_{script:GetFullName():gsub("%.", "_")}.lua`, `--[[\nScript Type: {script.ClassName}\nFull Path: {script:GetFullName()}\nParent: {script.Parent and script.Parent:GetFullName() or "nil"}\n]]\n\n{select(2, pcall(function() return decompile(script) end))}`)
                        print(`[FETCHER] gottem Module: {script:GetFullName()}`)
                    end
                end
            end
        end
        if i < 3 then task.wait(0.05) end
    end
    print("[FETCHER] we done here")
    game:GetService("StarterGui"):SetCore("SendNotification", {Title = "script fetcher", Text = "all done bro", Duration = 10})
end)

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