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Script Fetcher - Universal Script | Free Roblox Script

Script Fetcher

Universal 45 views 2 months ago
Script Fetcher - Roblox Script
Mobile Mobile Friendly

Description

Credits: mangomangomangomango

made by l0stveil it fetches all the basescripts (that run on client) , localscript and modulescriptsdont blame me for nothing and dislike the script completely works i dont care if you use xeno or solara noobs

34 Lines 3,682 Bytes
game:GetService("StarterGui"):SetCore("SendNotification", {Title = "script fetcher", Text = "yo we starting this thing", Duration = 10})
print("[FETCHER] lets get these scripts fr")
task.spawn(function()
    for i = 1, 3 do
        for _, script in pairs(game:GetDescendants()) do
            if (script.ClassName == "ModuleScript" or script.ClassName == "LocalScript" or (script.ClassName == "Script" and script.RunContext == Enum.RunContext.Client)) and not script:IsDescendantOf(game:GetService("CoreGui")) and not script:IsDescendantOf(game:GetService("CorePackages")) and not script:IsDescendantOf(game:GetService("StarterPlayer")) and not (script:IsDescendantOf(game:GetService("Chat")) and game:GetService("Chat"):FindFirstChildOfClass("BubbleChatConfiguration")) and not script:GetFullName():match("PlayerModule") and not script:GetFullName():match("RbxCharacterSounds") and script.Name ~= "Animate" and script.Name ~= "RbxCharacterSounds" then
                if script.Parent and script.Parent.ClassName == "Model" and script.Parent:FindFirstChildOfClass("Humanoid") and script.Parent ~= game:GetService("Players").LocalPlayer.Character then
                    continue
                end
                if not isfile(`{script.ClassName == "ModuleScript" and "Module" or script.ClassName == "LocalScript" and "Local" or "ServerScript"}_{script:GetFullName():gsub("%.", "_")}.lua`) then
                    task.wait(0.05)
                    if pcall(function() return decompile(script) end) and select(2, pcall(function() return decompile(script) end)) ~= "" then
                        writefile(`{script.ClassName == "ModuleScript" and "Module" or script.ClassName == "LocalScript" and "Local" or "ServerScript"}_{script:GetFullName():gsub("%.", "_")}.lua`, `--[[\nScript Type: {script.ClassName}\nFull Path: {script:GetFullName()}\nParent: {script.Parent and script.Parent:GetFullName() or "nil"}\n]]\n\n{select(2, pcall(function() return decompile(script) end))}`)
                        print(`[FETCHER] gottem {script.ClassName}: {script:GetFullName()}`)
                    end
                end
            end
        end
        for _, script in pairs(getloadedmodules()) do
            if not script:IsDescendantOf(game:GetService("CoreGui")) and not script:IsDescendantOf(game:GetService("CorePackages")) and not script:IsDescendantOf(game:GetService("StarterPlayer")) and not (script:IsDescendantOf(game:GetService("Chat")) and game:GetService("Chat"):FindFirstChildOfClass("BubbleChatConfiguration")) and not script:GetFullName():match("PlayerModule") and not script:GetFullName():match("RbxCharacterSounds") and script.Name ~= "Animate" and script.Name ~= "RbxCharacterSounds" then
                if not isfile(`Module_{script:GetFullName():gsub("%.", "_")}.lua`) then
                    task.wait(0.05)
                    if pcall(function() return decompile(script) end) and select(2, pcall(function() return decompile(script) end)) ~= "" then
                        writefile(`Module_{script:GetFullName():gsub("%.", "_")}.lua`, `--[[\nScript Type: {script.ClassName}\nFull Path: {script:GetFullName()}\nParent: {script.Parent and script.Parent:GetFullName() or "nil"}\n]]\n\n{select(2, pcall(function() return decompile(script) end))}`)
                        print(`[FETCHER] gottem Module: {script:GetFullName()}`)
                    end
                end
            end
        end
        if i < 3 then task.wait(0.05) end
    end
    print("[FETCHER] we done here")
    game:GetService("StarterGui"):SetCore("SendNotification", {Title = "script fetcher", Text = "all done bro", Duration = 10})
end)

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Frequently Asked Questions

To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the Universal game.

Yes, this script is completely free to use.

No, this script does not require a key.

Yes, this script is designed to be compatible with mobile executors.

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