
Credits: 090
Working Open Src Kill All Enjoy
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Shucky = require(ReplicatedStorage.Modules.Shucky)
local function getAllTargets()
local targets = {}
local localTeam = LocalPlayer:GetAttribute("Team")
for _, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v:GetAttribute("Team") ~= localTeam then
if v:GetAttribute("Health") and v:GetAttribute("Health") > 0 then
if v.Character and v.Character:FindFirstChild("Head") then
table.insert(targets, v.Character.Head)
end
end
end
end
return targets
end
local function getCurrentWeapon()
local char = LocalPlayer.Character
if char then
local gunName = char:GetAttribute("WhatGun")
if gunName then
return Shucky.GetWep(gunName, LocalPlayer)
end
end
return nil
end
local function isVisible(part)
local origin = LocalPlayer.Character.Head.Position
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, part.Parent}
local result = workspace:Raycast(origin, part.Position - origin, raycastParams)
return result == nil
end
task.spawn(function()
while task.wait(0.05) do
if LocalPlayer:GetAttribute("Health") and LocalPlayer:GetAttribute("Health") > 0 then
local targetHeads = getAllTargets()
local weapon = getCurrentWeapon()
if #targetHeads > 0 and weapon then
local hitData = {}
local overallWallbang = nil
for _, head in ipairs(targetHeads) do
local visible = isVisible(head)
local wallbangVal = not visible or nil
if wallbangVal then overallWallbang = true end
table.insert(hitData, {
Hit = head,
Position = head.Position,
Normal = Vector3.new(0, 1, 0),
Wallbang = wallbangVal
})
end
Shucky.activateresult(
hitData,
weapon,
LocalPlayer.Character.Head.Position,
overallWallbang,
nil,
nil,
nil
)
end
end
end
end)Comments section coming soon...
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