
Credits: 090
Made in 5 mins so can be better happy skidding
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local lp = Players.LocalPlayer
local Remote = Workspace:WaitForChild("Event"):WaitForChild("GunShotManage_RemoteEvent")
local lastHealth = {}
local function processTarget(model, originPart)
local head = model:FindFirstChild("Head")
local humanoid = model:FindFirstChildOfClass("Humanoid")
if head and humanoid and humanoid.Health > 0 then
if model:FindFirstChildOfClass("ForceField") then return false end
if head:FindFirstChild("TeamMate") then return false end
local myTeam = lp:GetAttribute("TeamNum")
local targetTeam = model:GetAttribute("TeamNum")
if targetTeam and myTeam and targetTeam == myTeam then return false end
local originPos = originPart.Position
local targetPos = head.Position
local timestamp = Workspace:GetServerTimeNow()
if lastHealth[model] and lastHealth[model] <= humanoid.Health then
timestamp = timestamp + 0.1
end
lastHealth[model] = humanoid.Health
Remote:FireServer({
Data = {
vector.create(originPos.X, originPos.Y, originPos.Z),
vector.create(targetPos.X, targetPos.Y, targetPos.Z),
head,
vector.create(targetPos.X, targetPos.Y, targetPos.Z),
vector.create(0, 0, 0),
timestamp
},
TYPE = "Shoot"
})
return true
else
lastHealth[model] = nil
return false
end
end
RunService.Heartbeat:Connect(function()
local char = lp.Character
local originPart = char and char:FindFirstChild("Head")
if not originPart then return end
local playerFolder = Workspace:FindFirstChild("Player")
if playerFolder then
for _, targetModel in ipairs(playerFolder:GetChildren()) do
if targetModel:IsA("Model") and targetModel ~= char then
processTarget(targetModel, originPart)
end
end
end
end)Comments section coming soon...
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