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Auto Parry︱Open Source - Blade Ball Script | Free Roblox Script
Blade Ball Blade Ball

Auto Parry︱Open Source

Blade Ball 6 views 1 day ago
Auto Parry︱Open Source - Roblox Script
Mobile Mobile Friendly
Key Key Required

Description

Credits: VoidScriptsDK

Toggle the auto parry with KAnd if you are gonna skid, at least give credits🙂Patched on some executors.

Blade Ball
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100 Lines 3,005 Bytes
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
	pcall(function()
		loadstring(game:HttpGet("https://rscripts.net/api/telemetry/client.lua?s=6a58fe15488a206b4c75a173"))()
	end)
end)
--[[rscripts:analytics:end]]

local starterGUI = game:GetService("StarterGui")
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer

local autoParryEnabled = false
local Cooldown = tick()
local IsParried = false
local Connection = nil

local function SendNotification(title, text, duration)
    starterGUI:SetCore("SendNotification", {
        Title = title,
        Text = text,
        Duration = duration or 3
    })
end

local function GetBall()
    for _, Ball in ipairs(workspace.Balls:GetChildren()) do
        if Ball:GetAttribute("realBall") then
            return Ball
        end
    end
end

local function ResetConnection()
    if Connection then
        Connection:Disconnect()
        Connection = nil
    end
end

local function ToggleAutoParry()
    autoParryEnabled = not autoParryEnabled
    local status = autoParryEnabled and "ON" or "OFF"
    SendNotification("Auto Parry", "Auto Parry is now " .. status, 2)
end

game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.K then
        ToggleAutoParry()
    end
end)

workspace.Balls.ChildAdded:Connect(function()
    local Ball = GetBall()
    if not Ball then return end
    ResetConnection()
    Connection = Ball:GetAttributeChangedSignal("target"):Connect(function()
        IsParried = false
    end)
end)

RunService.PreSimulation:Connect(function()
    if not autoParryEnabled then return end
    
    local Ball = GetBall()
    local HRP = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart")
    
    if not Ball or not HRP then
        return
    end
    
    local Speed = Ball.zoomies.VectorVelocity.Magnitude
    local Distance = (HRP.Position - Ball.Position).Magnitude
    
    if Ball:GetAttribute("target") == Player.Name and not IsParried and Distance / Speed <= 0.55 then
        local blockButton = Player.PlayerGui.Hotbar.Block
        
        for _, connection in pairs(getconnections(blockButton.Activated)) do
            connection:Fire()
        end
        for _, connection in pairs(getconnections(blockButton.MouseButton1Click)) do
            connection:Fire()
        end
        for _, connection in pairs(getconnections(blockButton.MouseButton1Down)) do
            connection:Fire()
        end
        
        IsParried = true
        Cooldown = tick()
        
        if (tick() - Cooldown) >= 1 then
            IsParried = false
        end
    end
end)

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Frequently Asked Questions

To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the Blade Ball game.

This script may require a payment or subscription. Please check the script's description for more details.

Yes, this script has a key system. You may need to complete a task or join a Discord server to get a key.

Yes, this script is designed to be compatible with mobile executors.

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