
Credits: VoidScriptsDK
Toggle the auto parry with KAnd if you are gonna skid, at least give credits🙂Patched on some executors.
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/client.lua?s=6a58fe15488a206b4c75a173"))()
end)
end)
--[[rscripts:analytics:end]]
local starterGUI = game:GetService("StarterGui")
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local autoParryEnabled = false
local Cooldown = tick()
local IsParried = false
local Connection = nil
local function SendNotification(title, text, duration)
starterGUI:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = duration or 3
})
end
local function GetBall()
for _, Ball in ipairs(workspace.Balls:GetChildren()) do
if Ball:GetAttribute("realBall") then
return Ball
end
end
end
local function ResetConnection()
if Connection then
Connection:Disconnect()
Connection = nil
end
end
local function ToggleAutoParry()
autoParryEnabled = not autoParryEnabled
local status = autoParryEnabled and "ON" or "OFF"
SendNotification("Auto Parry", "Auto Parry is now " .. status, 2)
end
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.K then
ToggleAutoParry()
end
end)
workspace.Balls.ChildAdded:Connect(function()
local Ball = GetBall()
if not Ball then return end
ResetConnection()
Connection = Ball:GetAttributeChangedSignal("target"):Connect(function()
IsParried = false
end)
end)
RunService.PreSimulation:Connect(function()
if not autoParryEnabled then return end
local Ball = GetBall()
local HRP = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart")
if not Ball or not HRP then
return
end
local Speed = Ball.zoomies.VectorVelocity.Magnitude
local Distance = (HRP.Position - Ball.Position).Magnitude
if Ball:GetAttribute("target") == Player.Name and not IsParried and Distance / Speed <= 0.55 then
local blockButton = Player.PlayerGui.Hotbar.Block
for _, connection in pairs(getconnections(blockButton.Activated)) do
connection:Fire()
end
for _, connection in pairs(getconnections(blockButton.MouseButton1Click)) do
connection:Fire()
end
for _, connection in pairs(getconnections(blockButton.MouseButton1Down)) do
connection:Fire()
end
IsParried = true
Cooldown = tick()
if (tick() - Cooldown) >= 1 then
IsParried = false
end
end
end)Comments section coming soon...
To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the Blade Ball game.
This script may require a payment or subscription. Please check the script's description for more details.
Yes, this script has a key system. You may need to complete a task or join a Discord server to get a key.
Yes, this script is designed to be compatible with mobile executors.





