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Created by perhaps#0309
Features:
- INFINITE AMMO
- AUTO GUNS
- INSTANT RELOAD
- NO RECOIL > SYNAPSE V3 ONLY
-- // Variables
getgenv().FireRate = 2500
-- // Code
local weaponsStorage = game:GetService("ReplicatedStorage").Weapons
for i, v in pairs(weaponsStorage:GetChildren()) do
local Variables = v:FindFirstChild("Variables")
if not Variables then continue end
if Variables:FindFirstChild("FullAuto") then
Variables.FullAuto.Value = true
end
if Variables:FindFirstChild("StoredAmmo") then
Variables.StoredAmmo.Value = 999
end
if Variables:FindFirstChild("FireRate") then
Variables.FireRate.Value = getgenv().FireRate
end
end
-- // Inf ammo
local fireFunctions = {};
for i, v in pairs(getgc(true)) do
if typeof(v) == "function" and islclosure(v) and not is_synapse_function(v) and debug.getinfo(v).name == "Fire" then
debug.setupvalue(v, 40, 999)
fireFunctions[v] = true
end
end
task.spawn(function()
while task.wait(1) do
for fireFunction, v in pairs(fireFunctions) do
debug.setupvalue(fireFunction, 40, 999)
for i1, v1 in pairs(debug.getprotos(fireFunction)) do
if debug.getinfo(v1).name == "Recoil" then
pcall(function()hookproto(v1, function()end)end)
end
end
end
end
end)
task.spawn(function()
while task.wait(5) do
for i, v in pairs(getgc(true)) do
if typeof(v) == "function" and islclosure(v) and not is_synapse_function(v) and debug.getinfo(v).name == "Fire" then
if not fireFunctions[v] then
fireFunctions[v] = true
end
end
end
end
end)
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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