--rivals aimbot local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local lp = Players.LocalPlayer local camera = workspace.CurrentCamera -- STATE _G.Aimbot = true _G.TeamCheck = false _G.SkelESP = true _G.FOV = 400 _G.Smoothness = 1.0 _G.AimAssistStrength = 0.5 _G.MainColor = Color3.fromRGB(255, 0, 0) -- HELPERS local function isAlive(p) return p.Character and p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 end local function isEnemy(p) if not _G.TeamCheck then return true end if lp.Team and p.Team then return lp.Team ~= p.Team end return true end local function getClosestInFOV() local target, dist = nil, _G.FOV local center = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) for _, p in ipairs(Players:GetPlayers()) do if p ~= lp and isAlive(p) and isEnemy(p) then local head = p.Character:FindFirstChild("Head") or p.Character:FindFirstChild("HumanoidRootPart") if head then local pos, vis = camera:WorldToViewportPoint(head.Position) if vis then local d = (center - Vector2.new(pos.X, pos.Y)).Magnitude if d < dist then dist = d; target = p end end end end end return target end -- AIMBOT RunService.RenderStepped:Connect(function() if _G.Aimbot and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then local target = getClosestInFOV() if target and isAlive(target) then local head = target.Character:FindFirstChild("Head") or target.Character:FindFirstChild("HumanoidRootPart") if head then local pos, vis = camera:WorldToViewportPoint(head.Position) if vis then local center = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) local dx = pos.X - center.X local dy = pos.Y - center.Y local power = (_G.Smoothness ^ 1.5) * _G.AimAssistStrength * 0.4 if mousemoverel then mousemoverel(dx * power, dy * power) end end end end end end) -- SKELETON ESP local function createBone(name, parent) local b = Instance.new("CylinderHandleAdornment") b.Name = name; b.Radius = 0.15; b.AlwaysOnTop = true b.ZIndex = 10; b.Color3 = _G.MainColor b.Adornee = workspace.Terrain; b.Parent = parent return b end local BONE_PAIRS = { {"Head","UpperTorso"},{"UpperTorso","LowerTorso"}, {"UpperTorso","LeftUpperArm"},{"UpperTorso","RightUpperArm"}, {"LowerTorso","LeftUpperLeg"},{"LowerTorso","RightUpperLeg"}, -- R6 fallbacks {"Head","Torso"},{"Torso","Left Arm"},{"Torso","Right Arm"}, {"Torso","Left Leg"},{"Torso","Right Leg"} } RunService.Heartbeat:Connect(function() for _, p in ipairs(Players:GetPlayers()) do if p ~= lp and p.Character then local char = p.Character if _G.SkelESP and isAlive(p) and isEnemy(p) then local f = char:FindFirstChild("VSkel") or Instance.new("Folder", char) f.Name = "VSkel" for _, pair in ipairs(BONE_PAIRS) do local p1, p2 = char:FindFirstChild(pair[1]), char:FindFirstChild(pair[2]) if p1 and p2 then local bone = f:FindFirstChild(pair[1]..pair[2]) or createBone(pair[1]..pair[2], f) bone.Color3 = _G.MainColor bone.Height = (p1.Position - p2.Position).Magnitude bone.CFrame = CFrame.lookAt(p1.Position, p2.Position) * CFrame.new(0, 0, -bone.Height / 2) end end else if char:FindFirstChild("VSkel") then char.VSkel:Destroy() end end end end end)