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Created by brickmane
Features:
- TALKING BEN FOR RATE MY AVATAR
-- Made by Brickmane#0447 pls dont remove credit :(
local Players = game:GetService("Players")
function changeName(n)
local A_1 = "Update"
local A_2 =
{
["DescriptionText"] = n,
["ImageId"] = nil
}
local event = game:GetService("ReplicatedStorage").CustomiseBooth
event:FireServer(A_1, A_2)
end
function changeImage(n)
local A_1 = "Update"
local A_2 =
{
["DescriptionText"] = nil,
["ImageId"] = n
}
local event = game:GetService("ReplicatedStorage").CustomiseBooth
event:FireServer(A_1, A_2)
end
local function RacistDialogue()
local Randomize = math.random(1, 4)
if Randomize == 1 then
changeName("Yes.")
elseif Randomize == 2 then
changeName("No.")
elseif Randomize == 3 then
changeName("HOHOHO")
elseif Randomize == 4 then
changeName("Ough.")
end
end
changeName("Talking Ben n (Pls type questions in chat to make it work)n (not through you're mic)")
changeImage(8962954473)
Players.PlayerChatted:Connect(function(type, plr, message) --When a player speaks
for _,plrs in pairs(game.Players:GetPlayers()) do
if (Players.LocalPlayer.Character.HumanoidRootPart.Position - plrs.Character.HumanoidRootPart.Position).magnitude <= 9 then --If the player is nearby, SimSimi will read their message.
if plr.Name == plrs.Name then
RacistDialogue()
print(message, plr) -- chat log
task.wait(4)
changeName("Talking Ben n (Pls type questions in chat to make it work)n (not through you're mic)") --The function is called
end
end
end
end)
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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