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Created by IShowSpeedYT
Features:
- AUTO FARM INFINITE COINS
- AUTO SELL
- AUTO UPGRADE
- OPEN SOURCE
_G.AutoFarm = true; -- Basicaly infinite coins
_G.AutoSell = true; -- Automaticaly sells collected coins
_G.AutoStorage = true; --Automaticaly upgrades coin storage
_G.AutoSpeed = true; --Automaticaly upgrades player speed
-- Get best sell place
local BestSell = nil
for i,v in pairs(workspace.Rings:GetChildren()) do
local Formatted = tonumber(string.split(tostring(v), 'x')[2])
if BestSell == nil and Formatted ~= nil then
BestSell = v
end
print(Formatted)
if Formatted ~= nil and Formatted > tonumber(string.split(tostring(BestSell), 'x')[2]) then
BestSell = v
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = BestSell.Touch.CFrame
-- Handle pseudo infinite coins/auto farm
spawn(function()
while true do
if _G.AutoFarm == false then return end
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, BestSell.Touch, 0)
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, BestSell.Touch, 1)
wait(.1)
for i = 1, 2 do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Coins:GetChildren()[math.random(1,#workspace.Coins:GetChildren())]:FindFirstChildWhichIsA('BasePart').CFrame
wait(.05)
end
wait()
end
end)
-- Handle auto storage
spawn(function()
while wait(.1) do
if _G.AutoStorage == false then return end
game.ReplicatedStorage.Events.GameEvents.UpgradeStorage:FireServer()
end
end)
-- Handle auto speed
spawn(function()
while wait(.1) do
if _G.AutoSpeed == false then return end
game.ReplicatedStorage.Events.GameEvents.UpgradeSpeed:FireServer()
end
end)
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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