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Created by BeterGriffin#9364
Features:
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local window = library.CreateLib("Sugarlipsgirl234's Retribution", "Sentinel")
local misc = window:NewTab("Miscallenous")
local manor = window:NewTab("Manor")
local miscCategory = misc:NewSection("Miscallenous")
local manorCategory = manor:NewSection("Manor")
local Player = game.Players.LocalPlayerlocal library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local window = library.CreateLib("Sugarlipsgirl234's Retribution", "Sentinel")
local misc = window:NewTab("Miscallenous")
local manor = window:NewTab("Manor")
local miscCategory = misc:NewSection("Miscallenous")
local manorCategory = manor:NewSection("Manor")
local Player = game.Players.LocalPlayer
local Character = Player.Character
local shopPurchase = game.ReplicatedStorage.ShopPurchase;
local shopCategory = misc:NewSection("Shop")
local deleteMeteor = miscCategory:NewToggle("DestroyMeteor", "", function(state)
_G.Meteor = true
while _G.Meteor do
for _,v in pairs(workspace:GetChildren()) do
if v.Name == "Meteor" then
v:Destroy()
end
end
wait()
end
end)
local deleteCoal = miscCategory:NewToggle("DestroyCoal", "", function(state)
workspace.DescendantAdded:Connect(function(d)
if d.Name == "Coal" or d.Name == "coal" then
d:Destroy()
end
end)
_G.Coal = state
while _G.Coal do
for _,v in pairs(workspace:GetChildren()) do
if v.Name == "Coal" or v.Name == "coal" then
v:Destroy()
end
end
wait()
end
end)
local destroyIcicle = miscCategory:NewToggle("DestroyIcicle", "", function(state)
workspace.DescendantAdded:Connect(function(d)
if d.Name == "spike" or d.Name == "Spike" then
d:Destroy()
end
end)
_G.Spike = state
while _G.Spike do
for _,v in pairs(workspace.Plates:GetDescendants()) do
if v.Name == "Spike" or v.Name == "spike" then
v:Destroy()
end
end
wait()
end
end)
local deleteCorruptPortal = miscCategory:NewButton("DestroyCorruptPortal", "", function()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Name == "Portal" and v.Color == Color3.new(255, 102, 204) then
v:Destroy()
end
end
end)
local resetOrbitalFluteStrike = miscCategory:NewButton("ResetOrbitalFluteStrikeCooldown", "", function()
local args = {
[1] = 0
}
game:GetService("Players").LocalPlayer.Character.Flute.Remote:FireServer(unpack(args))
end)
local antiInfect = miscCategory:NewToggle("Anti Infection", "", function(state)
_G.AntiZombie = state
while _G.AntiZombie do
wait()
for _,v in pairs(game.Players:GetPlayers()) do
local isZombie = v.Character.Humanoid:FindFirstChild("isZombie") or v:FindFirstChild("isZombie")
if isZombie then
isZombie:Destroy()
end
end
end
end)
local antiSweeper = miscCategory:NewButton("anti sweeper", "", function()
for _,v in pairs(workspace:GetDescendants()) do
if v.Name == "Spinner" then
v:Destroy()
end
end
end)
local escapeBlackHole = miscCategory:NewButton("Leave Black Hole", "", function()
local escape = game.Workspace:FindFirstChild("Portal"):FindFirstChild("EscapePortal")
if escape then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = escape.CFrame
end
end)
local giveDunceHat = miscCategory:NewButton("Give Dunce Hat", "", function()
local args = {
[1] = "False"
}
game:GetService("ReplicatedStorage").EventRemotes.MathTest:FireServer(unpack(args))
end)
local spamEatHotDogs = miscCategory:NewToggle("Spam Eat Hotdogs", "Needs hotdog", function(state)
_G.HotDog = state
while _G.HotDog do
local hotdog = game.Players.LocalPlayer.Backpack:FindFirstChild("HotDog") or game.Players.LocalPlayer.Character:FindFirstChild("HotDog")
if hotdog then
hotdog.EatRemote:FireServer()
end
wait()
end
end)
local openClose = miscCategory:NewButton("Open/Close Doors", "", function()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end)
local easter = shopCategory:NewButton("BuyEaster", "", function()
ShopPurchase:FireServer(1,"Easter")
end)
local ornament = shopCategory:NewButton("BuyOrnament", "", function()
ShopPurchase:FireServer(1,"Ornament")
end)
local furniture = shopCategory:NewButton("BuyFurniture", "", function()
ShopPurchase:FireServer(1,"Furniture")
end)
local house = shopCategory:NewButton("HouseChest", "", function()
ShopPurchase:FireServer(1,"HouseChest")
end)
local furniture = shopCategory:NewButton("EggPets", "", function()
ShopPurchase:FireServer(1,"EggPets")
end)
local furniture = shopCategory:NewButton("Death", "", function()
ShopPurchase:FireServer(1,"Death")
end)
local ON = false
local loopBeat = miscCategory:NewToggle("LoopBeatObby", "", function(state)
ON = state
while state==true do
if ON == false then return end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
end
end)
local obby = miscCategory:NewButton("BeatObby", "", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
end)
local spleef = miscCategory:NewButton("GotoSpleef", "", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
end)
local hideInSafety = miscCategory:NewButton("GotoSafety", "", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2000,2000,2000)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
end)
local spamClickWeapon = miscCategory:NewToggle("Spam Click (With Weapon)", "Nothing", function(state)
_G.True = state
while _G.True do
for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("Event") then
v:FindFirstChild("Event"):FireServer()
end
end
wait()
end
end)
local spleefCategory = miscCategory:NewToggle("Delete Spleef Tiles (GameMode)", "Nothing", function(state)
_G.Enabled = state
while _G.Enabled do
wait()
for _,v in pairs(workspace["spleef gamemode"]:GetChildren()) do
firetouchinterest(game.Players.LocalPlayer.Character["HumanoidRootPart"],v, 0)
end
end
end)
local userInputService=game:GetService("UserInputService")
local fly2 = miscCategory:NewToggle("Fly Without Jetpack", "", function(state)
_G.Fly = state
while _G.Fly do
if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
game.ReplicatedStorage.EventRemotes.ForceFly:FireServer((game.Players.LocalPlayer.Character.Humanoid.Torso.Position - game.Workspace.CurrentCamera.CFrame.Position).unit)
else
game.ReplicatedStorage.EventRemotes.ForceFly:FireServer(Vector3.new(0,0,0))
end;
wait()
end
end)
local godmode = miscCategory:NewToggle("Godmode", "", function(state)
_G.Godmode = state
while _G.Godmode do
local retardargs = {
["dir"] = Vector3.new(0,0,0), -- The pos doesnt matter
["origin"] = Vector3.new(0,0,0), -- The pos doesnt matter
["shooter"] = game:GetService("Players").LocalPlayer -- Change to any player if LP doesnt work
}
game:GetService'ReplicatedStorage'["damageMe"]:FireServer(-math.huge, retardargs)
wait()
end
end)
local toggle = miscCategory:NewButton("Anti Projectile Damage (Breaks Godmode)","Nothing", function()
local mt = getrawmetatable(game)
make_writeable(mt)
local namecall = mt.__namecall
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
local args = {...}
if method == "FireServer" and tostring(self) == "damageMe" or tostring(self) == "GhasterBlaster" then
return
end
return namecall(self, table.unpack(args))
end)
end)
local mines = manorCategory:NewButton("Mines","Nothing", function()
for i = 0,100 do
workspace.Plates.Reward.remote:FireServer(2)
end
end)
local safety = miscCategory:NewToggle("SafeFromDeathNote", "", function(state)
while true do wait() safeFromNote = state end
end)
local killAll = miscCategory:NewButton("KillAll(Deathnote)", "Needs Deathnote", function()
if safeFromNote then
local deathnote = game.Players.Backpack:FindFirstChild("DeathNote") or game.Players.Character:FindFirstChild("DeathNote")
if deathnote then
deathnote.Parent = game.Players.LocalPlayer.Character
for _,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer then
deathnote.Kill:FireServer(v)
end
end
end
else
if deathnote then
deathnote.Parent = game.Players.LocalPlayer.Character
for _,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer then
deathnote.Kill:FireServer(v)
end
end
end
end
end)
local drop100 = manorCategory:NewButton("Drop100 Mines", "", function()
for i = 0,100 do
workspace.Plates.Reward.remote:FireServer(2)
end
for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Players.LocalPlayer.Character
v:Activate()
end
end
end)
local immortality = manorCategory:NewButton("Immortal","Nothing", function()
workspace.Plates.Reward.remote:FireServer(1)
end)
local autoWin = manorCategory:NewButton("Autowin","Nothing", function()
for i = 0,10000000 do
workspace.Plates.Reward.remote:FireServer(3)
wait(0.00000000000000000000000000000000000000000001)
end
end)
local stealHealth = manorCategory:NewButton("StealHealth","Nothing", function()
workspace.Plates.Reward.remote:FireServer(3)
end)
local potionSpam = miscCategory:NewButton("SpamPotions", "Spams Potions (Gives you immortality", function(state)
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = true
}
game:GetService("ReplicatedStorage").EventRemotes.Potion:FireServer(unpack(args))
end)
local jetPackSpam = miscCategory:NewToggle("SpamFly", "Requires Jetpack", function(state)
_G.Jetpack = state
if _G.Jetpack then
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Fly"
}
game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
wait()
end
if not _G.Jetpack then
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Land"
}
game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
end
end)
local craftWithout = miscCategory:NewButton("CraftGODSwordWithoutWeapons", "Crafts god sword without the weapons (Need Anvil on map)", function()
local args = {
[1] = "Bat",
[2] = "Acceleration Coil",
[3] = "Sith lightsaber"
}
game:GetService("ReplicatedStorage").EventRemotes.ForgeUltimateSword:FireServer(unpack(args))
end)
local dropMines = miscCategory:NewButton("DropAllMines", "DropsAllMines", function()
for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Players.LocalPlayer.Character
v:Activate()
end
end
end)
local autoGiveGifts = miscCategory:NewButton("GiveSantaGifts", "Gives Santa Gifts", function()
for _,v in pairs(game.Players:GetPlayers()) do
local args = {
[1] = workspace.Plates[v.Name]
}
game:GetService("Players").LocalPlayer.Character.RemoteEvent:FireServer(unpack(args))
end
end)
local killBunnyBoss = miscCategory:NewToggle("Kill Bunny Boss", "Kills Bunny Boss", function(state)
_G.Kill = true
while _G.Kill do
local args = {
[1] = Vector3.new(0.5938100218772888, 5.110641956329346, 100.0250015258789)
}
local found = game.Players.Backpack:FindFirstChild("Crossbow")
if found then
found.Parent = game.Players.LocalPlayer.Character
end
game:GetService("Players").LocalPlayer.Character.Crossbow.work.remote:FireServer(unpack(args))
wait()
end
end)
local Character = Player.Character
local shopPurchase = game.ReplicatedStorage.ShopPurchase;
local shopCategory = misc:NewSection("Shop")
local deleteMeteor = miscCategory:NewToggle("DestroyMeteor", "", function(state)
_G.Meteor = true
while _G.Meteor do
for _,v in pairs(workspace:GetChildren()) do
if v.Name == "Meteor" then
v:Destroy()
end
end
wait()
end
end)
local deleteCoal = miscCategory:NewToggle("DestroyCoal", "", function(state)
workspace.DescendantAdded:Connect(function(d)
if d.Name == "Coal" or d.Name == "coal" then
d:Destroy()
end
end)
_G.Coal = state
while _G.Coal do
for _,v in pairs(workspace:GetChildren()) do
if v.Name == "Coal" or v.Name == "coal" then
v:Destroy()
end
end
wait()
end
end)
local destroyIcicle = miscCategory:NewToggle("DestroyIcicle", "", function(state)
workspace.DescendantAdded:Connect(function(d)
if d.Name == "spike" or d.Name == "Spike" then
d:Destroy()
end
end)
_G.Spike = state
while _G.Spike do
for _,v in pairs(workspace.Plates:GetDescendants()) do
if v.Name == "Spike" or v.Name == "spike" then
v:Destroy()
end
end
wait()
end
end)
local deleteCorruptPortal = miscCategory:NewButton("DestroyCorruptPortal", "", function()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Name == "Portal" and v.Color == Color3.new(255, 102, 204) then
v:Destroy()
end
end
end)
local resetOrbitalFluteStrike = miscCategory:NewButton("ResetOrbitalFluteStrikeCooldown", "", function()
local args = {
[1] = 0
}
game:GetService("Players").LocalPlayer.Character.Flute.Remote:FireServer(unpack(args))
end)
local antiInfect = miscCategory:NewToggle("Anti Infection", "", function(state)
_G.AntiZombie = state
while _G.AntiZombie do
wait()
for _,v in pairs(game.Players:GetPlayers()) do
local isZombie = v.Character.Humanoid:FindFirstChild("isZombie") or v:FindFirstChild("isZombie")
if isZombie then
isZombie:Destroy()
end
end
end
end)
local antiSweeper = miscCategory:NewButton("anti sweeper", "", function()
for _,v in pairs(workspace:GetDescendants()) do
if v.Name == "Spinner" then
v:Destroy()
end
end
end)
local escapeBlackHole = miscCategory:NewButton("Leave Black Hole", "", function()
local escape = game.Workspace:FindFirstChild("Portal"):FindFirstChild("EscapePortal")
if escape then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = escape.CFrame
end
end)
local giveDunceHat = miscCategory:NewButton("Give Dunce Hat", "", function()
local args = {
[1] = "False"
}
game:GetService("ReplicatedStorage").EventRemotes.MathTest:FireServer(unpack(args))
end)
local spamEatHotDogs = miscCategory:NewToggle("Spam Eat Hotdogs", "Needs hotdog", function(state)
_G.HotDog = state
while _G.HotDog do
local hotdog = game.Players.LocalPlayer.Backpack:FindFirstChild("HotDog") or game.Players.LocalPlayer.Character:FindFirstChild("HotDog")
if hotdog then
hotdog.EatRemote:FireServer()
end
wait()
end
end)
local openClose = miscCategory:NewButton("Open/Close Doors", "", function()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end)
local easter = shopCategory:NewButton("BuyEaster", "", function()
ShopPurchase:FireServer(1,"Easter")
end)
local ornament = shopCategory:NewButton("BuyOrnament", "", function()
ShopPurchase:FireServer(1,"Ornament")
end)
local furniture = shopCategory:NewButton("BuyFurniture", "", function()
ShopPurchase:FireServer(1,"Furniture")
end)
local house = shopCategory:NewButton("HouseChest", "", function()
ShopPurchase:FireServer(1,"HouseChest")
end)
local furniture = shopCategory:NewButton("EggPets", "", function()
ShopPurchase:FireServer(1,"EggPets")
end)
local furniture = shopCategory:NewButton("Death", "", function()
ShopPurchase:FireServer(1,"Death")
end)
local ON = false
local loopBeat = miscCategory:NewToggle("LoopBeatObby", "", function(state)
ON = state
while state==true do
if ON == false then return end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
end
end)
local obby = miscCategory:NewButton("BeatObby", "", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
end)
local spleef = miscCategory:NewButton("GotoSpleef", "", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
end)
local hideInSafety = miscCategory:NewButton("GotoSafety", "", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2000,2000,2000)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
end)
local spamClickWeapon = miscCategory:NewToggle("Spam Click (With Weapon)", "Nothing", function(state)
_G.True = state
while _G.True do
for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("Event") then
v:FindFirstChild("Event"):FireServer()
end
end
wait()
end
end)
local spleefCategory = miscCategory:NewToggle("Delete Spleef Tiles (GameMode)", "Nothing", function(state)
_G.Enabled = state
while _G.Enabled do
wait()
for _,v in pairs(workspace["spleef gamemode"]:GetChildren()) do
firetouchinterest(game.Players.LocalPlayer.Character["HumanoidRootPart"],v, 0)
end
end
end)
local userInputService=game:GetService("UserInputService")
local fly2 = miscCategory:NewToggle("Fly Without Jetpack", "", function(state)
_G.Fly = state
while _G.Fly do
if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
game.ReplicatedStorage.EventRemotes.ForceFly:FireServer((game.Players.LocalPlayer.Character.Humanoid.Torso.Position - game.Workspace.CurrentCamera.CFrame.Position).unit)
else
game.ReplicatedStorage.EventRemotes.ForceFly:FireServer(Vector3.new(0,0,0))
end;
wait()
end
end)
local godmode = miscCategory:NewToggle("Godmode", "", function(state)
_G.Godmode = state
while _G.Godmode do
local retardargs = {
["dir"] = Vector3.new(0,0,0), -- The pos doesnt matter
["origin"] = Vector3.new(0,0,0), -- The pos doesnt matter
["shooter"] = game:GetService("Players").LocalPlayer -- Change to any player if LP doesnt work
}
game:GetService'ReplicatedStorage'["damageMe"]:FireServer(-math.huge, retardargs)
wait()
end
end)
local toggle = miscCategory:NewButton("Anti Projectile Damage (Breaks Godmode)","Nothing", function()
local mt = getrawmetatable(game)
make_writeable(mt)
local namecall = mt.__namecall
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
local args = {...}
if method == "FireServer" and tostring(self) == "damageMe" or tostring(self) == "GhasterBlaster" then
return
end
return namecall(self, table.unpack(args))
end)
end)
local mines = manorCategory:NewButton("Mines","Nothing", function()
for i = 0,100 do
workspace.Plates.Reward.remote:FireServer(2)
end
end)
local safety = miscCategory:NewToggle("SafeFromDeathNote", "", function(state)
while true do wait() safeFromNote = state end
end)
local killAll = miscCategory:NewButton("KillAll(Deathnote)", "Needs Deathnote", function()
if safeFromNote then
local deathnote = game.Players.Backpack:FindFirstChild("DeathNote") or game.Players.Character:FindFirstChild("DeathNote")
if deathnote then
deathnote.Parent = game.Players.LocalPlayer.Character
for _,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer then
deathnote.Kill:FireServer(v)
end
end
end
else
if deathnote then
deathnote.Parent = game.Players.LocalPlayer.Character
for _,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer then
deathnote.Kill:FireServer(v)
end
end
end
end
end)
local drop100 = manorCategory:NewButton("Drop100 Mines", "", function()
for i = 0,100 do
workspace.Plates.Reward.remote:FireServer(2)
end
for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Players.LocalPlayer.Character
v:Activate()
end
end
end)
local immortality = manorCategory:NewButton("Immortal","Nothing", function()
workspace.Plates.Reward.remote:FireServer(1)
end)
local autoWin = manorCategory:NewButton("Autowin","Nothing", function()
for i = 0,10000000 do
workspace.Plates.Reward.remote:FireServer(3)
wait(0.00000000000000000000000000000000000000000001)
end
end)
local stealHealth = manorCategory:NewButton("StealHealth","Nothing", function()
workspace.Plates.Reward.remote:FireServer(3)
end)
local potionSpam = miscCategory:NewButton("SpamPotions", "Spams Potions (Gives you immortality", function(state)
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = true
}
game:GetService("ReplicatedStorage").EventRemotes.Potion:FireServer(unpack(args))
end)
local jetPackSpam = miscCategory:NewToggle("SpamFly", "Requires Jetpack", function(state)
_G.Jetpack = state
if _G.Jetpack then
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Fly"
}
game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
wait()
end
if not _G.Jetpack then
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Land"
}
game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
end
end)
local craftWithout = miscCategory:NewButton("CraftGODSwordWithoutWeapons", "Crafts god sword without the weapons (Need Anvil on map)", function()
local args = {
[1] = "Bat",
[2] = "Acceleration Coil",
[3] = "Sith lightsaber"
}
game:GetService("ReplicatedStorage").EventRemotes.ForgeUltimateSword:FireServer(unpack(args))
end)
local dropMines = miscCategory:NewButton("DropAllMines", "DropsAllMines", function()
for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Players.LocalPlayer.Character
v:Activate()
end
end
end)
local autoGiveGifts = miscCategory:NewButton("GiveSantaGifts", "Gives Santa Gifts", function()
for _,v in pairs(game.Players:GetPlayers()) do
local args = {
[1] = workspace.Plates[v.Name]
}
game:GetService("Players").LocalPlayer.Character.RemoteEvent:FireServer(unpack(args))
end
end)
local killBunnyBoss = miscCategory:NewToggle("Kill Bunny Boss", "Kills Bunny Boss", function(state)
_G.Kill = true
while _G.Kill do
local args = {
[1] = Vector3.new(0.5938100218772888, 5.110641956329346, 100.0250015258789)
}
local found = game.Players.Backpack:FindFirstChild("Crossbow")
if found then
found.Parent = game.Players.LocalPlayer.Character
end
game:GetService("Players").LocalPlayer.Character.Crossbow.work.remote:FireServer(unpack(args))
wait()
end
end)
ENJOY!
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