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Created by jmp
Features:
local env_ = getrenv()._G
local min = function(a)
table.sort(a)
return a[1]
end
local find = function(t, v, k)
for p, l in next, t do
if (p == k and v == nil or v ~= nil and (p == k or v == l)) then
return p
end
end
return false
end
local spawn = function()
for i,v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui["frontlines_gui"]:GetDescendants()) do
if v:IsA("TextLabel") and v.Text == "SPAWN" then
for i,signal in next, getconnections(v.Parent.MouseButton1Click) do
signal:Fire()
end
end
end
end
local nearest_player = function()
local t = {}
local t1 = {}
for _, player in next, game.Players:GetPlayers() do
if(not player) then continue end
if(player == game.Players.LocalPlayer) then continue end
if(not next(env_.globals.gbl_sol_state.r15_models)) then continue end
if(not find(env_.globals.cli_names, player.Name)) then continue end
if(not env_.globals.gbl_sol_state.r15_models[find(env_.globals.cli_names, player.Name)]) then continue end
local _id = find(env_.globals.cli_names, player.Name)
local _cli_team = env_.globals.cli_teams[_id]
if(_cli_team == env_.globals.cli_teams[find(env_.globals.cli_names, game.Players.LocalPlayer.Name)]) then continue end
if(not (env_.globals.gbl_sol_healths[_id] > 0)) then continue end
local char = env_.globals.gbl_sol_state.r15_models[_id]
table.insert(t, (char.HumanoidRootPart.Position - env_.globals.gbl_sol_state.r15_models[find(env_.globals.cli_names, game.Players.LocalPlayer.Name)].HumanoidRootPart.Position).Magnitude)
table.insert(t1, player.Name)
end
if not next(t) then return end
local _id = find(env_.globals.cli_names, t1[table.find(t, min(t))])
return env_.globals.gbl_sol_state.r15_models[_id], t1[table.find(t, min(t))]
end
local task_ = require(game.ReplicatedStorage.framework_shared.task_scheduler)
local add_task = task_.add_task
task_.add_task = newcclosure(function(p, p1, p3, p4)
if find(task_.TASK_ENUM, p1) == "STEP_FPV_SOL_RECOIL_ANIM" then
env_.globals.ctrl_ts.press_melee = time()
local step = p4
p4 = function(...)
env_.globals.ctrl_ts.press_trigger = time()
env_.globals.ctrl_states.hold_trigger = true
return step(...)
end
end
return add_task(p, p1, p3, p4)
end)
local newindex
newindex = hookmetamethod(game, "__newindex", function(t, k, v)
if not next(env_.globals.gbl_sol_state.r15_models) then spawn() end
if not checkcaller() and t == workspace.CurrentCamera and k == "CFrame" and env_.globals.fpv_sol_instances.eye and env_.globals.gbl_sol_healths[find(env_.globals.cli_names, game.Players.LocalPlayer.Name)] > 0 then
local player = nearest_player()
if player then
env_.globals.fpv_sol_instances.root.CFrame = player.UpperTorso.CFrame
env_.globals.fpv_sol_instances.eye.CFrame = CFrame.new(env_.globals.fpv_sol_instances.eye.CFrame.p, player.UpperTorso.Position)
end
end
return newindex(t, k, v)
end)
ENJOY!
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