FNAF: Coop Script | ANIMATRONIC ESP, TP TO OFFICE, FULL BRIGHT & MORE!

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Created by Random autist

Features:

  • Animatronic ESP (This doesn’t work on basement hunt | ESP for fnaf 2 works, you just need to wait until the animatronics start moving. | Works normal for the rest of the FNAFs)
  • Animatronics Don’t Affect you (Basically godmode. For FNAF 1, it works best if you are janitor as the animatronics attack when there is no one in the office. | Works fine for the other FNAFs)
  • TP to office (Tps you to your office | Works for all FNAFs) 
  • Fullbright (fullbright)
  • Infinite sprint (Basement Hunt) 
  • Esp for levers (Basement Hunt)
  • Autowind Music Box (Winds it for you | Fnaf 2)
  • Detect Nightmare Foxy (Sends a notification telling you if nightmare foxy has appeared/disappeared in your close | FNAF 4)
--[[instructions:

1. make sure you have at least one externally mounted (externally visible) weapon
such as a bomb, rocket or torpedo (the thing mountable on certain ww2 planes)
keep in mind you can't equip internal (bomb bay) weapons that you cant see
2. execute the script after you deployed
3. that's it! sometimes it may fail or only work with one weapon type and i
dont know how to fix that...

]]

local plane = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Model")
local typeoweapn = "aaaa"
print("plane: "..plane.Name)

--Shtip, Macedonia
local function determinetypeofweapon(japan)
   local guidansu = "idk guidance"
   if string.match(japan.Name, "T") then
       typeoweapn = "torpedo"
   elseif string.match(japan.Name,"B") then
       typeoweapn = "bomb"
   elseif string.match(japan.Name,"R") then
       typeoweapn = "rocket"
   end
       
   if japan:FindFirstChild("Guidance") then
       guidansu = "guided "
   else guidansu = "unguided "
   end
   print("the "..japan.Name.." as named in-game, or the "..japan.ProductName.Value.." is a(n) "..guidansu..typeoweapn)
end

--Shtipokawa, Japan
for _,v in pairs(plane:GetDescendants())do
   if v.Name == "WarheadMass" and not v.Parent:FindFirstChild("FuelCap") then
       local shtip = v.Parent
       determinetypeofweapon(shtip)
       shtip.Changed:Connect(function()
           if string.match(shtip.Name,"D") then
               shtip.Name = string.gsub(shtip.Name,"D","")
           end
       end)
       print("infinite "..typeoweapn.."s commenced for: "..v.Parent.Name.." also known as "..v.Parent.ProductName.Value)
   end
end


--[[ does not replicate, your projectiles are invisible to your enemies
    or maybe it does, idk, i didnt test it ]]
workspace.Junk.ChildAdded:Connect(function(poop)
   if poop.Name == game:GetService("Players").LocalPlayer.Name.."'s Projectile" then
       poop.Transparency = 0
   end
end)

ENJOY!

Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!

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