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Created by ShadowSama
Features:
- INFINITE SPINS
- before using the script, make sure to test it on an alt first. This is a pretty easy fix and will def get patched soon!
- INFO:
- 1. Once you join the game, go to customizations and to the spins tab.
- 2. Choose what you’ll want to spin for (race, magic1 or magic2 script).
- 3. Once you use one of the scripts, it’ll spin until you run out of spins, if you do not get what you want, immediately rejoin the game and try again (it’ll take a long to load once you join, that is normal)
- 4. If you DO get what you want, make sure to use the SAVE DATA script and rejoin the game!
- and before using any of the scripts, make sure to change what you want them to stop at on the 11th line if (rn it stops once it gets any of the rare races/magics)
RAGE SCRIPT
_G.Race = true
local ohString1 = "255"
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.LocalScript.Clothes:FireServer(ohString1)
wait(1)
while _G.Race and game:GetService("Players").LocalPlayer.Data.RaceSpins.Value > 0 do
wait(0.2)
local race = game:GetService("Players").LocalPlayer.Data.Race.Value
if race == "Curse" or race == "Royal Demon" or race == "Deity" or race == "Royal Fairy" or race == "Royal Vampire" or race == "Reaper" then
warn("got it", race)
_G.Race = false
else
local ohInstance1 = game:GetService("Players").LocalPlayer.PlayerGui.MainUI.Contents.RaceMagic
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.LocalScript.RaceSpin:FireServer(ohInstance1)
wait(0.8)
local race = game:GetService("Players").LocalPlayer.Data.Race.Value
print(race)
end
wait()
end
MAGIC1 SCRIPT
_G.Magic1 = true
local ohString1 = "255"
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.LocalScript.Clothes:FireServer(ohString1)
wait(1)
while _G.Magic1 and game:GetService("Players").LocalPlayer.Data.MagicSpins.Value > 0 do
wait(0.2)
local magic1 = game:GetService("Players").LocalPlayer.Data.Magic1.Value
if magic1 == "Sunshine" or magic1 == "Infinity" or magic1 == "Babylon" or magic1 == "HellBlaze" then
warn("got it", magic1)
_G.Magic1 = false
else
local ohInstance1 = game:GetService("Players").LocalPlayer.PlayerGui.MainUI.Contents.RaceMagic
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.LocalScript.Magic1Spin:FireServer(ohInstance1)
wait(0.8)
local magic1 = game:GetService("Players").LocalPlayer.Data.Magic1.Value
print(magic1)
end
wait()
end
MAGIC2 SCRIPT
_G.Magic2 = true
local ohString1 = "255"
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.LocalScript.Clothes:FireServer(ohString1)
wait(1)
while _G.Magic2 and game:GetService("Players").LocalPlayer.Data.MagicSpins.Value > 0 do
wait(0.2)
local magic2 = game:GetService("Players").LocalPlayer.Data.Magic2.Value
if magic2 == "Sunshine" or magic2 == "Infinity" or magic2 == "Babylon" or magic2 == "HellBlaze" then
warn("got it", magic2)
_G.Magic2 = false
else
local ohInstance1 = game:GetService("Players").LocalPlayer.PlayerGui.MainUI.Contents.RaceMagic
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.LocalScript.Magic2Spin:FireServer(ohInstance1)
wait(0.8)
local magic2 = game:GetService("Players").LocalPlayer.Data.Magic2.Value
print(magic2)
end
wait()
end
SAVE DATA SCRIPT
local ohString1 = "Yaban"
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.LocalScript.Clothes:FireServer(ohString1)
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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