Blocks! Script | TRAP ALL PLAYERS, DESTROYS SERVER

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Created by bitch

Features:

  • TRAP ALL PLAYERS
  • DESTROYS SERVER
--Change these variables if it doesn't work / if people escape

local donotchangetozero = 1 --dont change to 0
local boxSize = 4 --changes size of the box, higher values may take longer to build and allow escape
-- i recommend 4


local waitTime = 0.3 --[[
the time to wait to build a box after teleporting to a player
low values risk the box not being built at all (server does not think you are in range soon enough)
too high values mean people may escape before the box is built

it works well for me at 0.3
]]
local waitAfterTeleport = 3
--how long to waiat before moving to next player when boxing all players, does not apply when players respawn instead it tries to do it instantly.

local lp = game.Players.LocalPlayer
local lc = lp.Character

local network_contents = game.ReplicatedStorage.shared.network.network_contents

local place_remote = network_contents.place_build


function placeBlock(x,y,z)
    place_remote:FireServer(
        "White", --color, doesn't even do anything though
        x,
        y,
        z,
        CFrame.new(1,0,0,1,0,0,0,1,0,0,0,1), --rotation
        1, --no clue
        1 --no clue
        )
end

function pinwheel(pos,size)
    network_contents.block_data_remote:InvokeServer(
        "transparency",
        donotchangetozero
    )
    size3 = size*3
    center = pos + Vector3.new(0,size3,0)
   
    placeBlock(center.X,center.Y,center.Z)
   
    for i = 3,size3,3 do
        --topright
        placeBlock(center.x,center.y+i,center.z)
        placeBlock(center.x,center.y+size3,center.z+i)
        --bottomright
        placeBlock(center.x,center.y,center.z+i)
        placeBlock(center.x,center.y-i,center.z+size3)
        --bottomleft
        placeBlock(center.x,center.y-i,center.z)
        placeBlock(center.x,center.y-size3,center.z-i)
        --topleft
        placeBlock(center.x,center.y,center.z-i)
        placeBlock(center.x,center.y+i,center.z-size3)
    end
end


function makeBox(player,size)
    network_contents.block_data_remote:InvokeServer(
        "transparency",
        0.9
        --change transparency of box here, 1 is fully transparent, 0 is fully opaque
    )
    size3 = size*3
    sizehalf3 = size*1.5
    if player.Character.HumanoidRootPart == nil or lc.HumanoidRootPart == nil then return end
    lc.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
    pos = player.Character.HumanoidRootPart.Position
    wait(waitTime)
    --Make floor
    for i2 = -size,size do
        for i = -size,size do
            placeBlock(pos.X+3*i,pos.Y-sizehalf3-3,pos.Z+3*i2)
        end
    end
    --Make walls
    for i2 = 0,size do
        for i = -size,size do
            placeBlock(pos.X+3*i,pos.Y-sizehalf3+i2*3,pos.Z+size3)
            placeBlock(pos.X+3*i,pos.Y-sizehalf3+i2*3,pos.Z-size3)
            placeBlock(pos.X-size3,pos.Y-sizehalf3+i2*3,pos.Z+3*i)
            placeBlock(pos.X+size3,pos.Y-sizehalf3+i2*3,pos.Z+3*i)
        end
    end
    --Make roof
    for i2 = -size,size do
        for i = -size,size do
            placeBlock(pos.X+3*i,pos.Y+sizehalf3+3,pos.Z+3*i2)
        end
    end
    pinwheel(pos+Vector3.new(0,0,0),size)
end



function boxAll()
    for i,v in pairs(game.Players:GetChildren()) do
        if v.Name ~= lp.Name then -- checks if selected player is you / localplayer
            makeBox(v,boxSize)
            wait(waitAfterTeleport)
        end
    end
end

--Makes the blocks Red
network_contents.inventory_function:InvokeServer(
    "blocks",
    "equip",
    "Red"
)


function onJoin(player)
    player:WaitForChild("HumanoidRootPart")
    makeBox(game.Players:FindFirstChild(player.Name),boxSize)
end

   
-- hooks Autobox function to box new players
game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(onJoin)
end)

for i,v in pairs(game.Players:GetChildren()) do
    if v.Name ~= lp.Name then -- checks if selected player is you / localplayer
        if v ~= nil then v.CharacterAdded:Connect(onJoin) end
    end
end


boxAll()


while wait(60) do
    --Boxes everyone every few seconds incase they escaped
    boxAll()
end

ENJOY!

Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!

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