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Created by Ezpi
Features:
- INFINITE BLOCKS
- OPEN SOURFCE
--// Exploit Check \--
if #{hookmetamethod, getnamecallmethod} ~= 2 then
game:Shutdown()
return
end
--// Exploit Fix \--
if not pcall(function() return syn.protect_gui end) then
syn = {}
syn.protect_gui = function(A_1)
A_1.Parent = CoreGui
end
end
--// Services \--
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
--// Variables \--
local Player = Players.LocalPlayer
local Inventory = Player:WaitForChild("Inventory")
local BlockFolder = ReplicatedStorage:WaitForChild("Blocks")
local Blocks = {}
--// Get Blocks \--
for _, A_1 in next, BlockFolder:GetChildren() do
table.insert(Blocks, (function()
local Fake = Instance.new("NumberValue")
Fake.Name = A_1.Name
Fake.Value = 1
return Fake
end)())
end
--// UI Library \--
local Library = loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware'))()
local Window = Library:CreateWindow("Creative by Ezpi#0474")
Window:AddLabel({
text = "discord.gg/nxHQEk2kEt"
})
Window:AddToggle({
text = "Inf. Blocks",
flag = "Inf"
})
Window:AddToggle({
text = "All Blocks",
callback = function(A_1)
if A_1 == true then
table.foreach(Blocks, function(A_1, A_2)
A_2.Parent = Inventory
end)
else
table.foreach(Blocks, function(A_1, A_2)
A_2.Parent = nil
end)
end
end
})
Library:Init()
--// Block Spoof \--
local OldNameCall = nil
OldNameCall = hookmetamethod(game, "__namecall", function(Self, ...)
-- Variables
local Args = {...}
local Info = Args[2]
local NamecallMethod = getnamecallmethod()
-- Fake
if NamecallMethod == "FireServer" and Self.Name == "PlaceBlockE" and typeof(Info) == "table" and (Info[3].ClassName == "NumberValue" or Library.flags.Inf) then
Info[3] = {Name=Info[1];Value=1}
end
return OldNameCall(Self, unpack(Args))
end)
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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