Created by Skatbr
Features:
NO RECOILHITBOX EXTENDERINFINITE AMMO
local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua")))()
local w = library:CreateWindow("Base Battles")
local b = w:CreateFolder("Gun")
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
--no recoil
b:Button(
"No recoil",
function()
for i, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "damage") then
v.bloomFactor = 0
v.noYawRecoil = "true"
v.recoilCoefficient = 1
end
end
end
)
b:Button(
"HitBox",
function()
while true do
wait(1)
getgenv().HeadSize = 15
getgenv().Disabled = true
if getgenv().Disabled then
for i, v in next, game:GetService("Players"):GetPlayers() do
if v.Name ~= game:GetService("Players").LocalPlayer.Name then
pcall(
function()
v.Character.HumanoidRootPart.Name = "xC6M3Vuz7QpsY5nv"
v.Character.xC6M3Vuz7QpsY5nv.Size =
Vector3.new(getgenv().HeadSize, getgenv().HeadSize, getgenv().HeadSize)
v.Character.xC6M3Vuz7QpsY5nv.Transparency = 0.5
v.Character.xC6M3Vuz7QpsY5nv.CanCollide = false
v.Character.xC6M3Vuz7QpsY5nv.Color = Color3.fromRGB(210, 44, 255)
end
)
end
end
end
end
end
)
--Make all guns automatic
b:Button(
"Automatic",
function()
for i, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "damage") then
v.automatic = "true"
end
end
end
)
--inf ammo
b:Bind(
"Infinity ammo",
Enum.KeyCode.C,
function()
for i, v in pairs(getgc(true)) do
if type(v) == "table" and rawget(v, "ammo") then
v.ammo = math.huge
end
end
end
)
--Triggerbot
b:Toggle(
"Triggerbot ",
function(bool)
shared.toggle = bool
if shared.toggle then
game:GetService("RunService").RenderStepped:Connect(
function()
if mouse.Target.Parent:FindFirstChild("Humanoid") and mouse.Target.Parent.Name ~= player.Name then
local target = game:GetService("Players"):FindFirstChild(mouse.Target.Parent.Name)
if shared.toggle then
mouse1press()
wait()
mouse1release()
end
end
end
)
end
end
)
b:DestroyGui()