Apocalypse Rising Script GUI | AUTO FARM & MORE – SERVER SIDED

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Created by ItsDarkNiight

Features:

  • AUTO FARM
  • & MORE!
loadstring(game:HttpGet("https://pastebin.com/raw/758C0ZN7"))();

game:GetService("CoreGui").ArgonGui.MainFrame.Visible = false

R = game.Workspace.Remote

Running = nil

local Script = nil
if _G.Commands == nil then
_G.Commands = {}
meta = getrawmetatable(game)
nc = meta.__namecall
make_writeable(meta)

meta.__namecall = newcclosure(function(rc, ...)
args = {...}
if Running == nil and tostring(rc) == "RenderSteppedAfterCamera" and getnamecallmethod() == "Fire" then
Running = true
Script = getfenv(2).script
spawn(function()
while wait() do
if Script.Parent == nil then
break
end
if #_G.Commands > 0 then
for i = 1, #_G.Commands do
_G.Commands[i][1](unpack(_G.Commands[i][2]))
--{Command, {Args}}
end
_G.Commands = {}
end
end
end)
end

return nc(rc, unpack(args))
end)

spawn(function()
while wait() do
if Running ~= nil and Script.Parent == nil then
Running = nil
end
end
end)
end

G = getrenv()["_G"]
function fireserver(re, ...)
if G[re] then
table.insert(_G.Commands, {G[re], {...}})
end
end

getgenv().fireserver = fireserver


LPlr = game.Players.LocalPlayer
function SetupHumanoidWatch()
repeat
wait()
until LPlr.Character ~= nil and LPlr.Character:FindFirstChild("HumanoidRootPart")
local DidTryKick = false
LPlr.Character.HumanoidRootPart.ChildAdded:connect(function(Ch)
if tostring(Ch) == "IsBuildingMaterial" and LPlr.Character.HumanoidRootPart.IsBuildingMaterial.Value ~= "poop" then
R.Detonate:FireServer(Ch)
local TempPlrTab = game.Players:GetPlayers()
DidTryKick =  true
pcall(function()
repeat
fireserver("ChangeParent", Ch)
wait()
until Ch.Parent == nil
end)
print("Someone attempted to kick you!")
spawn(function()
for i = 1, 30 do
for a = 1, #TempPlrTab do
if not game.Players:FindFirstChild(tostring(TempPlrTab[a])) and tostring(TempPlrTab[a]) ~= "nil" then
print("Possible Kicker: "..tostring(TempPlrTab[a]))
table.remove(TempPlrTab, a)
else if LPlr.Character.HumanoidRootPart.IsBuildingMaterial.Value == "poop" then
print("dark was here")
end
end
end
wait(0.1)
end
DidTryKick = false
end)
end
end)
local LastPos = LPlr.Character.HumanoidRootPart.Position
LPlr.Character.HumanoidRootPart:GetPropertyChangedSignal("Position"):connect(function()
wait(0.1)
if LPlr.Character == nil or not LPlr.Character:FindFirstChild("HumanoidRootPart") then
return
end
if (LPlr.Character.HumanoidRootPart.Position - LastPos).Magnitude > 100 and DidTryKick == true then
DidTryKick = false
LPlr.Character:MoveTo(LastPos)
else
LastPos = LPlr.Character.HumanoidRootPart.Position
end
end)
end

LPlr.CharacterAdded:connect(SetupHumanoidWatch)
spawn(function()
SetupHumanoidWatch()
end)

local crashers = getconnections(game.Players.LocalPlayer.ChildAdded)
for i, v in pairs(crashers)do
v:Disable()
end
----------------------------------------------------------------------------
if _G.Parts == nil then
_G.Parts = {}
game.Workspace.ChildAdded:connect(function(Ch)
wait(5)
if game.Players:FindFirstChild(tostring(Ch)) then
local Tor = Ch.Torso
local Part = Instance.new("Part", Tor)
Part.Size = Vector3.new(4, 5, 2)
Part.Transparency = 1
Part.CanCollide = false
local Weld = Instance.new("Weld", Tor)
Weld.Part0 = Tor
Weld.Part1 = Part
Weld.C0 = CFrame.new(0, -0.5, 0)
table.insert(_G.Parts, Part)
end
end)
for i, v in pairs(game.Players:GetPlayers()) do
if v.Character ~= nil then
local Tor = v.Character.Torso
local Part = Instance.new("Part", Tor)
Part.Size = Vector3.new(4, 5, 2)
Part.Transparency = 1
Part.CanCollide = false
local Weld = Instance.new("Weld", Tor)
Weld.Part0 = Tor
Weld.Part1 = Part
Weld.C0 = CFrame.new(0, -0.5, 0)
table.insert(_G.Parts, Part)
end
end
end
if _G.TouchParts == nil then
_G.TouchParts = {}
spawn(function()
while wait(0.1) do
for b = 1, #_G.Parts do
for i, v in pairs(_G.TouchParts) do
-- v = {"Kill"} or v = {"Teleport", Position}
if i ~= nil and _G.Parts[b] ~= nil and (i.Position - _G.Parts[b].Position).magnitude <= GetBiggestSize(i)/2 then
if v[1] == "Kill" then
KillPlayer(_G.Parts[b])
elseif v[1] == "Teleport" then
TeleportPlayer(_G.Parts[b], v[2])
end
break
end
end
end
end
end)
end

R = game.Workspace.Remote
Mats = game.Lighting.Materials
SpecialBypass = true
if not debug == nil or not debug.getupvalues then
SpecialBypass = false
function KillPlayer(Part)
Plr = GetPlayer(Part)
if Plr ~= nil and Plr:FindFirstChild("Humanoid") and Plr:FindFirstChild("HumanoidRootPart") then
local H = Plr.HumanoidRootPart
Position = H.Position
R.AddClothing:FireServer("IsBuildingMaterial", H, "", "", "")
repeat
wait()
until H:FindFirstChild("IsBuildingMaterial")
R.ReplicatePart:FireServer(H, CFrame.new(Position.X, -10000, Position.Z))
end
end
elseif SpecialBypass == true then
Serial = nil
GetKey = nil
local metaCall = getrawmetatable(getrenv().shared)
for i, v in pairs(debug.getupvalues(metaCall.__index)) do
if i == 3 then
for a, b in pairs(debug.getupvalues(v)) do
if a == 6 then
Serial = b
elseif a == 7 then
GetKey = b
end
end
end
end
function fireserver(Re, ...)
Re = R[tostring(Re)]
Re:FireServer(Serial({...}, GetKey()))
end
function MoveItem(Item, Par)
fireserver("GrabItem", Par, game.Players, Item)
end
function KillPlayer(Part)
Plr = GetPlayer(Part)
if Plr ~= nil and Plr:FindFirstChild("Humanoid") then
fireserver("GrabItem", Plr.HumanoidRootPart, game.Players, Plr.Head)
end
end
function FillChest(Chest, ItemList)
LootDrops = game.Lighting.LootDrops
Storage = Chest.Head.storage
if not game.Lighting:FindFirstChild("PatientZero") then return end
SacrificeItem = game.Lighting.PatientZero
SacPar = SacrificeItem.Parent
MoveItem(SacrificeItem, Mats)
Count()
local AcceptedItems = 0
for i = 1, #ItemList do
if LootDrops:FindFirstChild(ItemList[i]) and LootDrops[ItemList[i]]:FindFirstChild("ObjectID") then
ItemList[i] = {LootDrops[ItemList[i]].ObjectID, LootDrops[ItemList[i]]}
MoveItem(ItemList[i][1], SacrificeItem)
AcceptedItems = AcceptedItems + 1
Count()
end
end
repeat
wait()
until SacrificeItem.Parent == Mats and #SacrificeItem:GetChildren() >= AcceptedItems
pcall(function() R["PlaceMaterial"]:FireServer(tostring(SacrificeItem), Vector3.new(0, 0, 0)) end)
Count()
repeat
wait()
until game.Workspace:FindFirstChild(tostring(SacrificeItem))
MoveItem(SacrificeItem, SacPar)
Count()
for i = 1, #ItemList do
if ItemList[i][1] ~= nil then
MoveItem(ItemList[i][1], ItemList[i][2])
Count()
end
end
local ItemHolder = game.Workspace:FindFirstChild(tostring(SacrificeItem))
local Amount = 0
for i, v in pairs(ItemHolder:GetChildren()) do
if v.Name == "ObjectID" then
Amount = Amount + 1
MoveItem(v, Storage["slot"..tostring(Amount)])
Count()
end
end
wait()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == tostring(SacrificeItem) then
MoveItem(v, game.ReplicatedStorage.DefaultChatSystemChatEvents.OnUnmuted)
Count()
end
end
end
end

function TeleportPlayer(Part, Position)
Plr = GetPlayer(Part)
if Plr ~= nil and Plr:FindFirstChild("Humanoid") and Plr:FindFirstChild("HumanoidRootPart") then
local H = Plr.HumanoidRootPart
R.AddClothing:FireServer("IsBuildingMaterial", H, "", "", "")
repeat
wait()
until H:FindFirstChild("IsBuildingMaterial")
R.ReplicatePart:FireServer(H, CFrame.new(Position.X, Position.Y, Position.Z))
end
end

function GetPlayer(T)
if T == nil or T.Parent == nil then
return nil
end
repeat
T = T.Parent
until T == nil or T.Parent == nil or T:FindFirstChild("Head") and T:FindFirstChild("HumanoidRootPart")
return T
end

function GetBiggestSize(Part)
local Side = Part.Size.X
if Part.Size.Y > Side then
Side = Part.Size.Y
end
if Part.Size.Z > Side then
Side = Part.Size.Z
end
if Side/2 < 4 then
Side = 8
end
return Side
end

function HandleSpecial(Item, Tab, Pos)
if SpecialBypass == false and not (Tab[1] == "Teleport" or Tab[1] == "Kill") then
return
end
if Tab[1] == "Kill" or Tab[1] == "Teleport" then
local ItemsTab = {}
if Item:IsA("BasePart") then
table.insert(ItemsTab, Item)
elseif Item:IsA("Model") then
for i, v in pairs(Item:GetChildren()) do
if v:IsA("BasePart") then
table.insert(ItemsTab, v)
end
end
end
for i = 1, #ItemsTab do
if Tab[1] == "Kill" then
_G.TouchParts[ItemsTab[i]] = {"Kill"}
elseif Tab[1] == "Teleport" then
_G.TouchParts[ItemsTab[i]] = {"Teleport", Pos+Tab[2]}
end
end
elseif Tab[1] == "Fill" then
FillChest(Item, Tab[2])
end
end

function PlaceItem(Item, Pos, Val)
pcall(function() R["PlaceMaterial"]:FireServer(tostring(Item), Pos-Mats[tostring(Item)].Head.Position, false, Val) end)
end
Times = 0
MaxTimes = 1000
function Count()
Times = Times + 1
if Times > MaxTimes then
wait(1)
Times = 0
end
end

function SpawnParts(Item, Amount, Val)
PlrPos = game.Players.LocalPlayer.Character.Head.Position
for i = 1, Amount do
PlaceItem(Item, PlrPos+Vector3.new(0, 10, 0), Val)
Count()
end
end

function CountParts(TheWS, Item, Val)
local Amount = 0
local Parts = {}
for i, v in pairs(game.Workspace:GetChildren()) do
if TheWS[v] ~= true and v:FindFirstChild("IsBuildingMaterial") and (v:IsA("BasePart") and v.Size == Mats[Item].Head.Size or Val == true and v:FindFirstChild("Head") and v.Name == Item) then
Amount = Amount + 1
table.insert(Parts, v)
end
end
return {Amount, Parts}
end

function MoveParts(Items, ItemTab, Spot)
local Broken = false
for i = 1, #Items do
if ItemTab[i] == nil then
Broken = true
if Items[i]:FindFirstChild("Head") then
R.ReplicateModel:FireServer(Items[i], CFrame.new(100000, -100, 1000))
else
R.ReplicatePart:FireServer(Items[i], CFrame.new(100000, -100, 1000))
end
elseif ItemTab[i] ~= nil and ItemTab[i][3] ~= nil then
HandleSpecial(Items[i], ItemTab[i][3], Spot)
end
if not Items[i]:FindFirstChild("Head") and Broken ~= true then
local Pos = (ItemTab[i][2]+Spot+ItemTab[i][1])
R.ReplicatePart:FireServer(Items[i], Pos)
elseif Broken ~= true then
local Pos = (ItemTab[i][2]+ItemTab[i][1]+Spot)
R.ReplicateModel:FireServer(Items[i], Pos)
end
Count()
end
end

function SpawnBase(Tab, Spot)
for i = 1, #Tab do
local Item = Tab[i]["Item"]
local Amount = Tab[i]["Amount"]
local Whole = Tab[i]["Whole"]
local WS = {}
for i, v in pairs(game.Workspace:GetChildren()) do
WS[v] = true
end
SpawnParts(Item, Amount, not Whole)
repeat
wait()
until (Whole == false and CountParts(WS, Item, Whole)[1] == #Mats[Item]:GetChildren()*Amount) or (Whole == true and CountParts(WS, Item, Whole)[1] == Amount)
local PartsTab = CountParts(WS, Item, Whole)[2]
MoveParts(PartsTab, Tab[i], Spot)
end
end

local TweenService = game:GetService("TweenService")
spath = game:GetService("CoreGui").ArgonGui.ArgonLoadingScreen.LoadingFrame
wait(.5)
spath.Load.Text = "Authenticating.."
spath.Percentage.Text = 4
wait(.3)
spath.Load.Text = "Passed First check.."
spath.Percentage.Text = 12
wait(1)
spath.Load.Text = "Passed Second check.."
spath.Percentage.Text = 28
wait(.4)
spath.Load.Text = "Sending data.."
spath.Percentage.Text = 34
wait(.2)
spath.Load.Text = "Requesting UI.."
spath.Percentage.Text = 50
wait(.1)
spath.Load.Text = "Loading scripts.."
spath.Percentage.Text = 67
wait(.2)
spath.Load.Text = "Loading Argon.."
spath.Percentage.Text = 80
wait(.5)
spath.Load.Text = "Successfully logged in"
spath.Percentage.Text = 100
wait(.5)
spath.Load:Destroy()
spath.Percentage:Destroy()
wait(1.5)
spath.TxtLoading:Destroy()
spath:TweenSize(UDim2.new(0,100,0,100), Enum.EasingDirection.In, Enum.EasingStyle.Quart, 1, false)
wait(2)
local TI = TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false)
local goal = {}
goal.ImageTransparency = 0
local tween = TweenService:Create(spath, TI, goal)
tween:Play()
wait(1)
spath.ScaleType = Enum.ScaleType.Crop
spath:TweenSize(UDim2.new(0,0,0,100), Enum.EasingDirection.In, Enum.EasingStyle.Quart, 1, false)

wait(1.1)

game.CoreGui.ArgonGui.MainFrame.Visible = true


-- Update script --
UpdateVersion = "Version 1.8.2"

UpdateDate = "2021-06-13"

LastUpdated.Text = "Updated At " .. UpdateDate

DiscordInv = "discord.gg/tdvPGbu"

wait(.1)

MainFrame.Active = true

MainFrame.Selectable = true

MainFrame.Draggable = true

function cleartabs()
CreditsFrame.Visible = false
ImportFrame.Visible = false
PlayerFrame.Visible = false
ServerFrame.Visible = false
SpawnFrame.Visible = false
TpFrame.Visible = false
ClothingFrame.Visible = false
GunFrame.Visible = false
ExtraFrame.Visible = false
end
cleartabs()
CreditsFrame.Visible = true

BaseButt.MouseEnter:Connect(function()
BaseWhite.Visible = true
end)

BaseButt.MouseLeave:Connect(function()
BaseWhite.Visible = false
end)

PlayerButt.MouseEnter:Connect(function()
PlayerWhite.Visible = true
end)

PlayerButt.MouseLeave:Connect(function()
PlayerWhite.Visible = false
end)

ServerButt.MouseEnter:Connect(function()
ServerWhite.Visible = true
end)

ServerButt.MouseLeave:Connect(function()
ServerWhite.Visible = false
end)

SpawnButt.MouseEnter:Connect(function()
SpawnWhite.Visible = true
end)

SpawnButt.MouseLeave:Connect(function()
SpawnWhite.Visible = false
end)

TpButt.MouseEnter:Connect(function()
TpWhite.Visible = true
end)

TpButt.MouseLeave:Connect(function()
TpWhite.Visible = false
end)

ClothingButt.MouseEnter:Connect(function()
ClothingWhite.Visible = true
end)

ClothingButt.MouseLeave:Connect(function()
ClothingWhite.Visible = false
end)

GunButt.MouseEnter:connect(function()
GunWhite.Visible = true
end)

GunButt.MouseLeave:connect(function()
GunWhite.Visible = false
end)

ExtralButt.MouseEnter:connect(function()
ExtraWhite.Visible = true
end)

ExtralButt.MouseLeave:connect(function()
ExtraWhite.Visible = false
end)


----------------------

BaseButt.MouseButton1Down:Connect(function()
cleartabs()
ImportFrame.Visible = true
end)

ClothingButt.MouseButton1Down:connect(function()
cleartabs()
ClothingFrame.Visible = true
end)

PlayerButt.MouseButton1Down:Connect(function()
cleartabs()
PlayerFrame.Visible = true
end)

ServerButt.MouseButton1Down:Connect(function()
cleartabs()
ServerFrame.Visible = true
end)

SpawnButt.MouseButton1Down:Connect(function()
cleartabs()
SpawnFrame.Visible = true
end)

TpButt.MouseButton1Down:Connect(function()
cleartabs()
TpFrame.Visible = true
end)

GunButt.MouseButton1Down:connect(function()
cleartabs()
GunFrame.Visible = true
end)

ExtralButt.MouseButton1Down:connect(function()
cleartabs()
ExtraFrame.Visible = true
end)

-- script functions time!!! --
R = require(game.ReplicatedStorage.Node).Remote
local metaCall = getrawmetatable(getrenv().shared)
for i, v in pairs(debug.getupvalues(metaCall.__index)) do
if i == 3 then
for a, b in pairs(debug.getupvalues(v)) do
if a == 6 then
Serial = b
elseif a == 7 then
GetKey = b

end
end
end
end


if not _G.fireserver then
_G.fireserver = function(Re, ...)
Re = R[tostring(Re)]
Re:FireServer(Serial({...}, GetKey()))
end
end

function spawnitem()
if game.Players:FindFirstChild(PlayerSpawnBox.Text) then
local loot
for i, it in next, game:GetService('Lighting').LootDrops:GetChildren() do
if ('').lower(it.Name) == ('').lower(ItemBox.Text) then
loot = it
break
end
end
local position = game.Players[PlayerSpawnBox.Text].Character.HumanoidRootPart.Position - (loot.PrimaryPart and loot:GetPrimaryPartCFrame().p or loot.Model:FindFirstChildOfClass('Part').CFrame.p)
for i = 1, tonumber(QuantityBox.Text) or 1 do
_G.fireserver('ChangeParent', loot, game.Lighting.Materials)
workspace.Remote.PlaceMaterial:FireServer(loot.Name, position + Vector3.new(math.random(-4, 4), 0, math.random(-4, 4)), false, false)
_G.fireserver('ChangeParent', loot, game.Lighting.LootDrops)
end  
else
PlayerSpawnBox.Text = "Player name"
end
end
StorageRep = game.ReplicatedStorage
----------------------

Base1.MouseButton1Down:Connect(function()
BaseSelectedTxt.Text = "Devils Church"
end)

Base2.MouseButton1Down:Connect(function()
BaseSelectedTxt.Text = "Circle Base"
end)

Base3.MouseButton1Down:Connect(function()
BaseSelectedTxt.Text = "Sky Base"
end)

OctageonBase.MouseButton1Down:Connect(function()
BaseSelectedTxt.Text = OctageonBase.Text
end)

Fortress.MouseButton1Down:connect(function()
BaseSelectedTxt.Text = "Fortress"
end)

SmolBase.MouseButton1Down:Connect(function()
BaseSelectedTxt.Text = SmolBase.Text
end)

DmitrisBase.MouseButton1Down:Connect(function()
BaseSelectedTxt.Text = DmitrisBase.Text
end)


ImportButt.MouseButton1Down:Connect(function()
if BaseSelectedTxt.Text == "Devils Church" then
getrenv()["_G"].SendMessage("No this base contains Argon ADS","Red")
end
if BaseSelectedTxt.Text == "Circle Base" then
getrenv()["_G"].SendMessage("this is removed","White") end
if BaseSelectedTxt.Text == "Sky Base" then
getrenv()["_G"].SendMessage("this base is removed","White")
end
if BaseSelectedTxt.Text == "Octageon Base" then
loadstring(game:HttpGet("https://pastebin.com/raw/AXpB2eXb"))(); end
if BaseSelectedTxt.Text == "Fortress" then
loadstring(game:HttpGet("https://pastebin.com/raw/C3wN3S1T"))();
end
if BaseSelectedTxt.Text == "Smol Base" then
loadstring(game:HttpGet("https://pastebin.com/raw/05haDVvp"))();
end
if BaseSelectedTxt.Text == "Dmitris Base" then
loadstring(game:HttpGet("https://pastebin.com/raw/yrDKFv2a"))(); end
end)

playerl = game.Players.LocalPlayer.Name

NuggetToggle2.MouseButton1Down:connect(function()
NuggetToggle2.Visible = false
NuggetToggle.Visible = true
_G.fireserver('ChangeParent', game.Players[playerl].Character['Left Arm'], StorageRep)
_G.fireserver('ChangeParent', game.Players[playerl].Character['Right Arm'], StorageRep)
_G.fireserver('ChangeParent', game.Players[playerl].Character['Left Leg'], StorageRep)
_G.fireserver('ChangeParent', game.Players[playerl].Character['Right Leg'], StorageRep)
end)

NuggetToggle.MouseButton1Down:connect(function()
NuggetToggle2.Visible = true
NuggetToggle.Visible = false
_G.fireserver('ChangeParent', StorageRep['Left Arm'], game.Players[playerl].Character)
_G.fireserver('ChangeParent', StorageRep['Right Arm'], game.Players[playerl].Character)
_G.fireserver('ChangeParent', StorageRep['Left Leg'], game.Players[playerl].Character)
_G.fireserver('ChangeParent', StorageRep['Right Leg'], game.Players[playerl].Character)
end)

C4WalkToggle2.MouseButton1Down:connect(function()
C4WalkOn = true
C4WalkToggle2.Visible = false
C4WalkToggle.Visible = true
if C4WalkOn == true then
repeat wait()
local player = game.Players.LocalPlayer
local material = game.Lighting.Materials.C4Placed
local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,0,0)
game.Workspace.Remote.PlaceC4:FireServer(material, pos, true)
until C4WalkOn == false
end
end)

C4WalkToggle.MouseButton1Down:connect(function()
C4WalkToggle2.Visible = true
C4WalkToggle.Visible = false
C4WalkOn = false
end)

TM46WalkToggle2.MouseButton1Down:connect(function()
TM46WalkToggle2.Visible = false
TM46WalkToggle.Visible = true
TM46WalkOn = true
if TM46WalkOn == true then
repeat wait()
local player = game.Players.LocalPlayer
local material = game.Lighting.Materials.TM46Placed
local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,0,0)
game.Workspace.Remote.PlaceC4:FireServer(material, pos, true)
until TM46WalkOn == false
end
end)

TM46WalkToggle.MouseButton1Down:connect(function()
TM46WalkToggle2.Visible = true
TM46WalkToggle.Visible = false
TM46WalkOn = false
end)

VS50WalkToggle2.MouseButton1Down:connect(function()
VS50WalkToggle2.Visible = false
VS50WalkToggle.Visible = true
VS50WalkOn = true
if VS50WalkOn == true then
repeat wait()
local player = game.Players.LocalPlayer
local material = game.Lighting.Materials.VS50Placed
local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,0,0)
game.Workspace.Remote.PlaceC4:FireServer(material, pos, true)
until VS50WalkOn == false
end
end)

VS50WalkToggle.MouseButton1Down:connect(function()
VS50WalkToggle2.Visible = true
VS50WalkToggle.Visible = false
VS50WalkOn = false
end)

InfStaminaToggle2.MouseButton1Down:connect(function()
InfStaminaToggle2.Visible = false
InfStaminaToggle.Visible = true
Stamina = true
while wait() do
if Stamina == true then
game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value = 100
end
end
end)

InfStaminaToggle.MouseButton1Down:connect(function()
InfStaminaToggle2.Visible = true
InfStaminaToggle.Visible = false
Stamina = false
end)

NoFogToggle2.MouseButton1Down:connect(function()
NoFogToggle2.Visible = false
NoFogToggle.Visible = true
NoFog = true
if NoFog == true then
repeat wait()
if game.Lighting.FogEnd ~= 9999999 then
game.Lighting.FogEnd = 9999999
end
until NoFog == false
end
end)

NoFogToggle.MouseButton1Down:connect(function()
NoFogToggle2.Visible = true
NoFogToggle.Visible = false
NoFog = false
game.Lighting.FogEnd = 1300
end)

NoVestToggle2.MouseButton1Down:connect(function()
NoVestToggle2.Visible = false
NoVestToggle.Visible = true
for i, v in pairs(game.Workspace[game.Players.LocalPlayer.Name]:GetChildren()) do
if v.Name == "Tactical" then
_G.fireserver("ChangeParent", game.Workspace[game.Players.LocalPlayer.Name].Tactical, game:GetService("ReplicatedStorage"))
end
if v.Name == "Standard" then
_G.fireserver("ChangeParent", game.Workspace[game.Players.LocalPlayer.Name].Standard, game:GetService("ReplicatedStorage")) -- standard
end
if v.Name == "Heavy" then
_G.fireserver("ChangeParent", game.Workspace[game.Players.LocalPlayer.Name].Heavy, game:GetService("ReplicatedStorage"))
end
end
end)

NoVestToggle.MouseButton1Down:connect(function()
NoVestToggle2.Visible = true
NoVestToggle.Visible = false
for i, v in pairs(game:GetService("ReplicatedStorage"):GetChildren()) do
if v.Name == "Tactical" then
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage").Tactical, game.Workspace[game.Players.LocalPlayer.Name])
end
if v.Name == "Standard" then
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage").Standard, game.Workspace[game.Players.LocalPlayer.Name])
end
if v.Name == "Heavy" then
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage").Heavy, game.Workspace[game.Players.LocalPlayer.Name])
end
end
end)

eplr = game.Players.LocalPlayer

Walkspeed.MouseButton1Down:connect(function()
if ValueBoxLocalPlayer.Text ~= nil then
eplr.PlayerGui.HitEqualsYouDie.WalkspeedEdit.Disabled = true
eplr.PlayerGui.HitEqualsYouDie.JumpLimiter.Disabled = true
eplr.PlayerGui.SkyboxRenderMode.Disabled = true
_G.walkspeed = ValueBoxLocalPlayer.Text
eplr.Character.Humanoid.WalkSpeed = _G.walkspeed
else
return
end
end)

JumpPower.MouseButton1Down:connect(function()
if ValueBoxLocalPlayer.Text ~= nil then
eplr.PlayerGui.HitEqualsYouDie.WalkspeedEdit.Disabled = true
eplr.PlayerGui.HitEqualsYouDie.JumpLimiter.Disabled = true
eplr.PlayerGui.SkyboxRenderMode.Disabled = true
eplr.Character.Humanoid.JumpPower = ValueBoxLocalPlayer
else
return
end
end)

InvisToggle2.MouseButton1Down:connect(function()
InvisToggle2.Visible = false
InvisToggle.Visible = true
_G.fireserver("VehichleLightsSet",game.Players[game.Players.LocalPlayer.Name].Character, "Plastic", 1)
end)

InvisToggle.MouseButton1Down:connect(function()
InvisToggle2.Visible = true
InvisToggle.Visible = false
_G.fireserver("VehichleLightsSet",game.Players[game.Players.LocalPlayer.Name].Character, "Plastic", 0)
end)

GhostToggle2.MouseButton1Down:connect(function()
GhostToggle2.Visible = false
GhostToggle.Visible = true
_G.fireserver("VehichleLightsSet",game.Players[game.Players.LocalPlayer.Name].Character, "Plastic", .6)
end)

GhostToggle.MouseButton1Down:connect(function()
GhostToggle2.Visible = true
GhostToggle.Visible = false
_G.fireserver("VehichleLightsSet",game.Players[game.Players.LocalPlayer.Name].Character, "Plastic", 0)
end)

NoLegsButt.MouseButton1Down:Connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver('ChangeParent', game.Players.v.Character['Left Leg'], nil)
       _G.fireserver('ChangeParent', game.Players.v.Character['Right Leg'], nil)
       end
   else
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Left Leg'], nil)
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Right Leg'], nil)
   end
end)

NoArmsButt.MouseButton1Down:Connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver('ChangeParent', game.Players.v.Character['Left Arm'], nil)
       _G.fireserver('ChangeParent', game.Players.v.Character['Right Arm'], nil)
       end
   else
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Left Arm'], nil)
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Right Arm'], nil)
   end
end)

NuggetButt.MouseButton1Down:Connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver('ChangeParent', game.Players.v.Character['Left Arm'], game.ReplicatedStorage)
       _G.fireserver('ChangeParent', game.Players.v.Character['Right Arm'], game.ReplicatedStorage)
       _G.fireserver('ChangeParent', game.Players.v.Character['Left Leg'], game.ReplicatedStorage)
       _G.fireserver('ChangeParent', game.Players.v.Character['Right Leg'], game.ReplicatedStorage)
       end
   else
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Left Arm'], game.ReplicatedStorage)
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Right Arm'], game.ReplicatedStorage)
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Left Leg'], game.ReplicatedStorage)
       _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character['Right Leg'], game.ReplicatedStorage)
   end
end)

UnNuggetButt.MouseButton1Down:connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Right Leg'], game.Players.v.Character)
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Right Arm'], game.Players.v.Character)
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Left Leg'], game.Players.v.Character)
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Left Arm'], game.Players.v.Character)
       end
   else
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Right Leg'], game.Players[ServerPlayerbox.Text].Character)
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Right Arm'], game.Players[ServerPlayerbox.Text].Character)
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Left Leg'], game.Players[ServerPlayerbox.Text].Character)
       _G.fireserver('ChangeParent', game.ReplicatedStorage['Left Arm'], game.Players[ServerPlayerbox.Text].Character)
   end
end)

NoVestButt.MouseButton1Down:Connect(function()
for i, v in pairs(game.Workspace[game.Players.LocalPlayer.Name]:GetChildren()) do
if v.Name == "Tactical" then
_G.fireserver("ChangeParent", game.Workspace[ServerPlayerbox.Text].Tactical, game:GetService("ReplicatedStorage"))
end
if v.Name == "Standard" then
_G.fireserver("ChangeParent", game.Workspace[ServerPlayerbox.Text].Standard, game:GetService("ReplicatedStorage"))
end
if v.Name == "Heavy" then
_G.fireserver("ChangeParent", game.Workspace[ServerPlayerbox.Text].Heavy, game:GetService("ReplicatedStorage"))
end
end
end)

AddVest.MouseButton1Down:connect(function()
for i, v in pairs(game:GetService("ReplicatedStorage"):GetChildren()) do
if v.Name == "Tactical" then
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage").Tactical, game.Workspace[ServerPlayerbox.Text])
end
if v.Name == "Standard" then
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage").Standard, game.Workspace[ServerPlayerbox.Text])
end
if v.Name == "Heavy" then
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage").Heavy, game.Workspace[ServerPlayerbox.Text])
end
end
end)

InvisButt.MouseButton1Down:Connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver("VehichleLightsSet",game.Players.v.Character, "Plastic", 1)
       end
   else
       if ServerPlayerbox.Text == nil then
           getrenv()["_G"].SendMessage("Select a player.","Yellow")
       else
           _G.fireserver("VehichleLightsSet",game.Players[ServerPlayerbox.Text].Character, "Plastic", 1)
       end
   end
end)

GhostButt.MouseButton1Down:Connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver("VehichleLightsSet",game.Players.v.Character, "Plastic", .6)
       end
   else
       if ServerPlayerbox.Text == nil then
           getrenv()["_G"].SendMessage("Select a player.","Yellow")
       else
           _G.fireserver("VehichleLightsSet",game.Players[ServerPlayerbox.Text].Character, "Plastic", .6)
       end
   end
end)

ExplodeButt.MouseButton1Down:connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       workspace.Remote.Detonate:FireServer({Name = "", Head = game.Workspace.v.Head})
       end
   else
       if ServerPlayerbox.Text == nil then
           getrenv()["_G"].SendMessage("Select a player.","Yellow")
       else
           workspace.Remote.Detonate:FireServer({Name = "", Head = game.Workspace[ServerPlayerbox.Text].Head})
       end
   end
end)

KickGroupsButt.MouseButton1Down:Connect(function()
for _, v in pairs(game.Lighting.Groups:GetChildren()) do
if v.Name ~= ("GlobalGroups") then
for _, p in pairs(game.Players:GetPlayers()) do
game.Workspace.Remote.GroupKick:FireServer(v,p)
end
end
end
end)

CrashButt.MouseButton1Down:Connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       game.Workspace.Remote.AddClothing:FireServer("PermanentBan", game.Players.v, "", "", "")
       end
   else
       if ServerPlayerbox.Text == nil then
           getrenv()["_G"].SendMessage("Select a player.","Yellow")
       else
           game.Workspace.Remote.AddClothing:FireServer("PermanentBan", game.Players[ServerPlayerbox.Text], "", "", "")
       end
   end
end)

KillButt.MouseButton1Down:Connect(function()
   if ServerPlayerbox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver('ChangeParent', game.Players.v.Character.Head, nil)
       end
   else
           _G.fireserver('ChangeParent', game.Players[ServerPlayerbox.Text].Character.Head, nil)
       end
end)

GodButt.MouseButton1Down:Connect(function()
       if ServerPlayerbox.Text == nil then
           getrenv()["_G"].SendMessage("Select a player.","Yellow")
       else if ServerPlayerbox.Text == game:GetService("Players").LocalPlayer.Name then
           _G.fireserver("Damage", game.Players[ServerPlayerbox.Text].Character.Humanoid, math.huge)
           game:GetService("Players").LocalPlayer.Character.Humanoid.Health = 100
           game:GetService("Players").LocalPlayer.PlayerGui.Survival.Bin.Health.BackgroundColor3 = Color3.fromRGB(255, 2, 225)
   game:GetService("Players").LocalPlayer.PlayerGui.Survival.Bin.Health.Bar.BackgroundColor3 = Color3.fromRGB(255, 2, 225)
           else
               _G.fireserver("Damage", game.Players[ServerPlayerbox.Text].Character.Humanoid, math.huge)
       end
   end
end)

ClearButt.MouseButton1Down:Connect(function()
Sizes = {}
Materials = game.Lighting.Materials
for i, v in pairs(Materials:GetChildren()) do
if v:FindFirstChild("Head") then
local S = v.Head.Size
Sizes[tostring(S.X)..tostring(S.Y)..tostring(S.Z)] = true
end
end
local Amount = 0
function Count()
Amount = Amount + 1
if Amount >= 1000 then
wait(1)
Amount = 0
end
end
for i, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") or v:FindFirstChild("Head") and not game.Players:FindFirstChild(tostring(v.Parent)) then
if v:IsA("BasePart") and Sizes[(tostring(v.Size.X)..tostring(v.Size.Y)..tostring(v.Size.Z))] == true and not Materials:FindFirstChild(tostring(v.Parent)) then
fireserver("ChangeParent", v, nil)
Count()
elseif not v:IsA("BasePart") and v:FindFirstChild("Head") then
local S = v.Head.Size
if Sizes[tostring(S.X)..tostring(S.Y)..tostring(S.Z)] == true then
fireserver("ChangeParent", v, nil)
Count()
end
elseif Materials:FindFirstChild(tostring(v)) then
fireserver("ChangeParent", v, nil)
end
end
end
end)

ClearBasesButt.MouseButton1Down:Connect(function()
Sizes = {}
Materials = game.Lighting.Materials
for i, v in pairs(Materials:GetChildren()) do
if v:FindFirstChild("Head") then
local S = v.Head.Size
Sizes[tostring(S.X)..tostring(S.Y)..tostring(S.Z)] = true
end
end
local Amount = 0
function Count()
Amount = Amount + 1
if Amount >= 1000 then
wait(1)
Amount = 0
end
end
for i, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") or v:FindFirstChild("Head") and not game.Players:FindFirstChild(tostring(v.Parent)) then
if v:IsA("BasePart") and Sizes[(tostring(v.Size.X)..tostring(v.Size.Y)..tostring(v.Size.Z))] == true and not Materials:FindFirstChild(tostring(v.Parent)) then
fireserver("ChangeParent", v, nil)
Count()
elseif not v:IsA("BasePart") and v:FindFirstChild("Head") then
local S = v.Head.Size
if Sizes[tostring(S.X)..tostring(S.Y)..tostring(S.Z)] == true then
fireserver("ChangeParent", v, nil)
Count()
end
elseif Materials:FindFirstChild(tostring(v)) then
fireserver("ChangeParent", v, nil)
end
end
end
end)

ClearLootButt.MouseButton1Down:Connect(function()
_G.fireserver('ChangeParent', game.Workspace.DropLoot, nil)
end)

NoZombiesToggle2.MouseButton1Down:connect(function()
NoZombiesToggle2.Visible = false
NoZombiesToggle.Visible = true
if ZombiesLoop == true then
repeat wait()
for _, v in pairs(game.Workspace.Zombies:GetDescendants()) do
if v.Name == "Zombie" then
_G.fireserver("ChangeParent", v, nil)
end
end
until ZombiesLoop == false
end
end)

NoZombiesToggle.MouseButton1Down:connect(function()
NoZombiesToggle2.Visible = true
NoZombiesToggle.Visible = false
ZombiesLoop = false
end)

NoHillsToggle2.MouseButton1Down:connect(function()
NoHillsToggle2.Visible = false
NoHillsToggle.Visible = true
_G.fireserver("ChangeParent", game:GetService("Workspace")["Anchored Objects"].Plates.Hills, game:GetService("ReplicatedStorage"))
end)

NoHillsToggle.MouseButton1Down:connect(function()
NoHillsToggle2.Visible = true
NoHillsToggle.Visible = false
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage").Hills, game:GetService("Workspace")["Anchored Objects"].Plates)
end)

NoBuildingsToggle2.MouseButton1Down:connect(function()
NoBuildingsToggle2.Visible = false
NoBuildingsToggle.Visible = true
_G.fireserver("ChangeParent", game:GetService("Workspace")["Anchored Objects"]["Towns/Cities"], game:GetService("ReplicatedStorage"))
end)

NoBuildingsToggle.MouseButton1Down:connect(function()
NoBuildingsToggle2.Visible = true
NoBuildingsToggle.Visible = false
_G.fireserver("ChangeParent", game:GetService("ReplicatedStorage")["Towns/Cities"], game:GetService("Workspace")["Anchored Objects"])
end)

SpamGlobalToggle2.MouseButton1Down:connect(function()
SpamGlobalToggle2.Visible = false
SpamGlobalToggle.Visible = true
ChatSpam = true
if ChatSpam == true then
repeat wait()
game.Workspace.Remote.Chat:FireServer("Global",'spam')
wait()
game.Workspace.Remote.Chat:FireServer("Global",'')
until ChatSpam == false
end
end)

SpamGlobalToggle.MouseButton1Down:connect(function()
SpamGlobalToggle2.Visible = true
SpamGlobalToggle.Visible = false
ChatSpam = false
end)

SpamGroupToggle2.MouseButton1Down:connect(function()
SpamGroupToggle2.Visible = false
SpamGroupToggle.Visible = true
ChatSpam = true
if ChatSpam == true then
repeat wait()
game.Workspace.Remote.Chat:FireServer("Group",'spam')
wait()
game.Workspace.Remote.Chat:FireServer("Group",'')
until ChatSpam == false
end
end)

SpamGroupToggle.MouseButton1Down:connect(function()
SpamGroupToggle2.Visible = true
SpamGroupToggle.Visible = false
ChatSpam = false
end)

Kit1.MouseButton1Down:Connect(function()
ItemBox.Text = "M14"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "M14Ammo50"
QuantityBox.Text = "8"
spawnitem()
wait(.1)
ItemBox.Text = "MilitaryPackBlack"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "ACOG"
spawnitem()
wait(.1)
ItemBox.Text = "Suppressor762"
spawnitem()
wait(.1)
ItemBox.Text = "BloodBag"
QuantityBox.Text = "12"
spawnitem()
wait(.1)
ItemBox.Text = "Grip"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = ""
QuantityBox.Text = ""
end)

Kit2.MouseButton1Down:Connect(function()
ItemBox.Text = "G36K"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "STANAGAmmo100"
QuantityBox.Text = "8"
spawnitem()
wait(.1)
ItemBox.Text = "BloodBag"
QuantityBox.Text = "12"
spawnitem()
wait(.1)
ItemBox.Text = "MilitaryPackBlack"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "ACOG"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "Grip"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = ""
QuantityBox.Text = ""
end)

Kit6.MouseButton1Down:Connect(function()
ItemBox.Text = "Patriot"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "STANAGAmmo100"
QuantityBox.Text = "8"
spawnitem()
wait(.1)
ItemBox.Text = "BloodBag"
QuantityBox.Text = "12"
spawnitem()
wait(.1)
ItemBox.Text = "MilitaryPackBlack"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "ACOG"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "Grip"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = ""
QuantityBox.Text = ""
end)

Kit5.MouseButton1Down:Connect(function()
ItemBox.Text = "FAL"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "M14Ammo50"
QuantityBox.Text = "8"
spawnitem()
wait(.1)
ItemBox.Text = "BloodBag"
QuantityBox.Text = "12"
spawnitem()
wait(.1)
ItemBox.Text = "MilitaryPackBlack"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "ACOG"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = "Grip"
QuantityBox.Text = "1"
spawnitem()
wait(.1)
ItemBox.Text = ""
QuantityBox.Text = ""
end)

Kit4.MouseButton1Down:Connect(function()
ItemBox.Text = "ReinforcedWheel"
QuantityBox.Text = "10"
spawnitem()
wait(.1)
ItemBox.Text = "JerryCan"
QuantityBox.Text = "4"
spawnitem()
wait(.1)
ItemBox.Text = "FuelTank"
QuantityBox.Text = "4"
spawnitem()
wait(.1)
ItemBox.Text = "EngineParts"
QuantityBox.Text = "4"
spawnitem()
wait(.1)
ItemBox.Text = "Armor"
QuantityBox.Text = "4"
spawnitem()
wait(.1)
ItemBox.Text = "ScrapMetal"
QuantityBox.Text = "4"
spawnitem()
wait(.1)
ItemBox.Text = "BallisticGlass"
QuantityBox.Text = "4"
spawnitem()
wait(.1)
ItemBox.Text = ""
QuantityBox.Text = ""
end)

Kit3.MouseButton1Down:Connect(function()
ItemBox.Text = "BloodBag"
QuantityBox.Text = "20"
spawnitem()
wait(.1)
ItemBox.Text = "PainKillers"
QuantityBox.Text = "10"
spawnitem()
wait(.1)
ItemBox.Text = "MRE"
QuantityBox.Text = "10"
spawnitem()
wait(.1)
ItemBox.Text = "WaterBottle"
QuantityBox.Text = "10"
spawnitem()
wait(.1)
ItemBox.Text = ""
QuantityBox.Text = ""
end)

SpawnItemButt.MouseButton1Down:Connect(function()
spawnitem()
end)

UnvisButt.MouseButton1Down:Connect(function()
if ServerPlayerbox.Text == nil then
getrenv()["_G"].SendMessage("Select a player.","Yellow")
else
_G.fireserver("VehichleLightsSet",game.Players[ServerPlayerbox.Text].Character, "Plastic", 0)
end
end)

SendButt.MouseButton1Down:Connect(function()
if game.Players:FindFirstChild(Player1Box.Text) == nil then
getrenv()["_G"].SendMessage("Uh-oh! U sure u did this correct?","Red")
end
if game.Players:FindFirstChild(Player2Box.Text) == nil then
getrenv()["_G"].SendMessage("Uh-oh! U sure u did this correct?","Red")
wait(1)
getrenv()["_G"].SendMessage("Also if you found this DM ItsDarkNiight","Green")
else
local AddClothing = game.Workspace.Remote.AddClothing
local teleporter = game:GetService("Players")[Player1Box.Text]
local goto = game:GetService("Players")[Player2Box.Text]

AddClothing:FireServer("driven", teleporter.Character, "","","")
AddClothing:FireServer("IsBuildingMaterial", teleporter.Character.HumanoidRootPart, "poop","","")
AddClothing:FireServer("SeatPoint", teleporter.Character.Torso, "","","")
game:GetService("Workspace").Remote.HurtZombie:FireServer(teleporter.Character)
wait(0.2)
game:GetService("Workspace").Remote.ReplicatePart:FireServer(teleporter.Character.HumanoidRootPart, goto.Character.Head.CFrame)
wait(1)
_G.fireserver("ChangeParent", teleporter.Character.driven, nil)
_G.fireserver("ChangeParent", teleporter.Character.HumanoidRootPart.IsBuildingMaterial, nil)
_G.fireserver("ChangeParent", teleporter.Character.Torso.SeatPoint, nil)
return
end
end)

-- start of gun update v1.7.8 --

Rate.MouseButton1Down:Connect(function()
if game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action.Value ~= 1 then
getrenv()["_G"].SendMessage("This weapon is not Automatic, you should change the firemode to 1, firerate was still set","Red")
end
for i, v in pairs (game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]:GetChildren()) do
if v.Name == ("Shooter") then
local prevpartent = game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]
if game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action:FindFirstChild("Rate") then
_G.fireserver("ChangeParent", v, game:GetService("Players")[PlrBox.Text].playerstats)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action.Rate, nil)
repeat wait() until game:GetService("Players")[PlrBox.Text].playerstats:FindFirstChild("Shooter")
wait(0.3)
game.Workspace.Remote.AddClothing:FireServer("Rate", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action, getrenv()["_G"].Obfuscate (PlrvalBox.Text), "skiddie fouuund", "new user!!!!")
wait(0.3)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].playerstats.Shooter, prevpartent)
wait(0.3)
else
_G.fireserver("ChangeParent", v, game:GetService("Players")[PlrBox.Text].playerstats)
repeat wait() until game:GetService("Players")[PlrBox.Text].playerstats:FindFirstChild("Shooter")
wait(0.3)
game:GetService("Workspace").Remote.AddClothing:FireServer("Rate", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action, getrenv()["_G"].Obfuscate (PlrvalBox.Text), "skiddie fouuund", "new user!!!!")
wait(0.3)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].playerstats.Shooter, prevpartent)
wait(0.3)
end
end
end
wait(1)
if not game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Shooter then
getrenv()["_G"].SendMessage("Some error happend, re-drop ur weapon and try again","Red")
else
getrenv()["_G"].SendMessage("Rate Successfully set!","Green")
end    
end)

Accuracy.MouseButton1Down:Connect(function()
for i, v in pairs (game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]:GetChildren()) do
if v.Name == ("Shooter") then
local prevpartent = game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]
_G.fireserver("ChangeParent", v, game:GetService("Players")[PlrBox.Text].playerstats)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Accuracy, nil)
repeat wait() until game:GetService("Players")[PlrBox.Text].playerstats:FindFirstChild("Shooter")
wait(0.3)
game.Workspace.Remote.AddClothing:FireServer("Accuracy", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats, getrenv()["_G"].Obfuscate (PlrvalBox.Text), "Zoomed", getrenv()["_G"].Obfuscate (1))
wait(0.3)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].playerstats.Shooter, prevpartent)
wait(0.3)
getrenv()["_G"].SendMessage("The weapons accuracy was set succesfully!","Green")
getrenv()["_G"].SendMessage("The lower accuracy value the more accurate","Green")
wait(1)
if not game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Shooter then
getrenv()["_G"].SendMessage("Some error happend, re-drop ur weapon and try again","Red")
end
end
end
end)

Firemode.MouseButton1Down:Connect(function()
for i, v in pairs (game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]:GetChildren()) do
if v.Name == ("Shooter") then
local prevpartent = game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]
_G.fireserver("ChangeParent", v, game:GetService("Players")[PlrBox.Text].playerstats)
repeat wait() until game:GetService("Players")[PlrBox.Text].playerstats:FindFirstChild("Shooter")
_G.fireserver("ChangeValue", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action.Original, PlrvalBox.Text)
wait(0.3)
_G.fireserver("ChangeValue", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action, PlrvalBox.Text)
wait(0.3)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].playerstats.Shooter, prevpartent)
wait(0.3)
if game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Action.Value > 5 then
getrenv()["_G"].SendMessage("Set a rate if the weapons original mode was semi","Yellow")
getrenv()["_G"].SendMessage("Firemode value cannot be higer than 5","Red")
else
getrenv()["_G"].SendMessage("The weapons firemode was set succesfully!","Green")
wait(1)
if not game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Shooter then
getrenv()["_G"].SendMessage("Some error happend, re-drop ur weapon and try again","Red")
end
end
end
end
end)

Recoil.MouseButton1Down:Connect(function()
for i, v in pairs (game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]:GetChildren()) do
if v.Name == ("Shooter") then
local prevpartent = game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]
_G.fireserver("ChangeParent", v, game:GetService("Players")[PlrBox.Text].playerstats)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats.Recoil, nil)
wait(0.5)
game.Workspace.Remote.AddClothing:FireServer("Recoil", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Stats, getrenv()["_G"].Obfuscate (PlrvalBox.Text), "skiddie fouuund", "new user!!!!")
wait(0.3)
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].playerstats.Shooter, prevpartent)
wait(0.3)
getrenv()["_G"].SendMessage("The weapons recoil was set succesfully!","Green")
getrenv()["_G"].SendMessage("The lower recoil value the less recoil","Green")
wait(1)
if not game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text].Shooter then
getrenv()["_G"].SendMessage("Some error happend, re-drop ur weapon and try again","Red")
end
end
end
end)

Ammo.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players")[PlrBox.Text].playerstats.slots:GetDescendants()) do
if v.Name == "MaxClip" then
_G.fireserver("ChangeValue", v, PlrvalBox.Text)
for a, b in pairs(game:GetService("Players")[PlrBox.Text].playerstats.slots:GetDescendants()) do
if b.Name == "Clip" then
_G.fireserver("ChangeValue", b, getrenv()["_G"].Obfuscate (PlrvalBox.Text))
end
end
end
end
end)

Bug.MouseButton1Click:Connect(function()
_G.fireserver("ChangeParent", game:GetService("Players")[PlrBox.Text].Backpack[PlrGunBox.Text]:FindFirstChild("Shooter"), nil)
getrenv()["_G"].SendMessage("The player needs to re-drop their weapon for it to work again","Red")
end)

-- end of gun update v1.7.8 --

-- start of clothing update v1.7.9 --

shirt_var = false

pants_var = false

thing = false

function setclothing(shirtid, pantsid, var_player)
if thing == false then
thing = true
if shirtid == nil or shirtid == "nothing" then
shirt_var = false
else
shirt_var = true
end

if pantsid == nil or pantsid == "nothing" then
pants_var = false
else
pants_var = true
end

clothing = game:GetService("Players"):FindFirstChild(var_player).playerstats

if shirt_var == true then
_G.fireserver("ChangeParent", clothing.character.shirt.ObjectID, nil)

game.Workspace.Remote.AddClothing:FireServer("ObjectID", clothing, getrenv()["_G"].Obfuscate("5001"), "Shirt", shirtid)

wait(0.5)

_G.fireserver("ChangeParent", clothing.ObjectID, clothing.character.shirt)  
end

if pants_var == true then
_G.fireserver("ChangeParent", clothing.character.pants.ObjectID, nil)

game.Workspace.Remote.AddClothing:FireServer("ObjectID", clothing.character, getrenv()["_G"].Obfuscate("6001"), "Pants", pantsid)

wait(0.5)

_G.fireserver("ChangeParent", clothing.character.ObjectID, clothing.character.pants)
end
wait(1)
thing = false
end
end

ClothesChangeBtt.MouseButton1Down:connect(function()
if ClothingPlayerBox.Text ~= nil then
if PantsIdBox.Text ~= nil or ShirtIdBox.Text ~= nil then
setclothing(ShirtIdBox.Text, PantsIdBox.Text, ClothingPlayerBox.Text)
else
return
end
else
return
end
end)

SSfit.MouseButton1Down:connect(function()
if ClothingPlayerBox.Text ~= nil then
if PantsIdBox.Text ~= nil or ShirtIdBox.Text ~= nil then
setclothing("337129807", "337130336", ClothingPlayerBox.Text)
else
return
end
else
return
end
end)

Adminfit.MouseButton1Down:connect(function()
if ClothingPlayerBox.Text ~= nil then
if PantsIdBox.Text ~= nil or ShirtIdBox.Text ~= nil then
setclothing("337128174", "337128215", ClothingPlayerBox.Text)
else
return
end
else
return
end
end)

OneShot.MouseButton1Click:Connect(function()
if OneShot.TextColor3 == Color3.fromRGB(255, 0, 0)then
getrenv()["_G"].SendMessage("One Shot already enabled! Feel free to change the timer","Green")
else
OneShot.TextColor3 = Color3.fromRGB(255, 0, 0)
getrenv()["_G"].SendMessage("Press F + Left Click on a player to make em one shot!","Green")
Mouse = game:GetService("Players").LocalPlayer:GetMouse()
Mouse.Button1Down:connect(function()
if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.F) then
return
end
if not Mouse.Target then
return
end
if Mouse.Target.Name == "Part" or Mouse.Target.Name == "Handle" or Mouse.Target.Name == "Head" and Mouse.Target.Parent.Parent:FindFirstChild("Humanoid") then
_G.modelprevparent = Mouse.Target.Parent.Parent:FindFirstChild("Humanoid")
elseif Mouse.Target.Name == "Handle" and Mouse.Target.Parent.Parent:FindFirstChild("Humanoid") then
_G.modelprevparent = Mouse.Target.Parent.Parent:FindFirstChild("Humanoid")
getrenv()["_G"].SendMessage(Mouse.Target.Parent.Parent.Name.."Has been turned into one shot (don't worry he doesnt know LOL!)","Green")
game.Workspace.Remote.AddClothing:FireServer("DefenseMultiplier", _G.modelprevparent, 100000000, "lul", "my name is dark and im so cool")
wait(1)
getrenv()["_G"].SendMessage("One Shot timer has been set to " .. OneShotTimer.Text .. " seconds","Yellow")
wait(OneShotTimer.Text)
getrenv()["_G"].SendMessage("Player is no longer One Shot","Red")
_G.fireserver("ChangeParent", _G.modelprevparent:FindFirstChild("DefenseMultiplier"), nil)
elseif Mouse.Target.Parent:FindFirstChild("Humanoid") then
_G.prevparent = Mouse.Target.Parent:FindFirstChild("Humanoid")
getrenv()["_G"].SendMessage(Mouse.Target.Parent.Name.."Has been turned into one shot (don't worry he doesnt know LOL!)","Green")
game.Workspace.Remote.AddClothing:FireServer("DefenseMultiplier", _G.prevparent, 100000000, "lul", "my name is dark and im so cool")
wait(1)
getrenv()["_G"].SendMessage("One Shot timer has been set to " .. OneShotTimer.Text .. " seconds","Yellow")
wait(OneShotTimer.Text)
getrenv()["_G"].SendMessage("Player is no longer One Shot!","Red")
_G.fireserver("ChangeParent", _G.prevparent:FindFirstChild("DefenseMultiplier"), nil)
end
end)
end
end)


Spectate.MouseButton1Down:Connect(function()
game.Workspace.CurrentCamera.CameraSubject = game.Players[ServerPlayerbox.Text].Character
end)

UnSpectate.MouseButton1Down:Connect(function()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end)

FlyToggle2.MouseButton1Down:Connect(function()
flying = true
lplayer = game:GetService("Players").LocalPlayer
local T = lplayer.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local speedget = flyspeed.Text
local SPEED = speedget
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
lplayer = game:GetService("Players").LocalPlayer

local Mouse = lplayer:GetMouse()
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
speedfly = 1
spawn(function()
repeat wait()
lplayer.Character.Humanoid.PlatformStand = true
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
until not flying
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
lplayer.Character.Humanoid.PlatformStand = false
end)
Mouse.KeyDown:Connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = speedfly
elseif KEY:lower() == 's' then
CONTROL.B = -speedfly
elseif KEY:lower() == 'a' then
CONTROL.L = -speedfly
elseif KEY:lower() == 'd' then
CONTROL.R = speedfly
end
end)
Mouse.KeyUp:Connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
end)

FlyToggle.MouseButton1Down:Connect(function()
FlyToggle.Visible = false
FlyToggle2.Visible = true

flying = false
lplayer.Character.Humanoid.PlatformStand = false

end)

CleanC4.MouseButton1Down:connect(function()
for random,workspac in pairs(game.Workspace:GetChildren()) do
if workspac.Name == "C4Placed" or "TM46Placed" or "VS50Placed" then
_G.fireserver("ChangeParent", game.Workspace.C4Placed, nil)
elseif workspac.Name == "TM46Placed" then
_G.fireserver("ChangeParent", game.Workspace.TM46Placed, nil)
elseif workspac.Name == "VS50Placed" then
_G.fireserver("ChangeParent", game.Workspace.VS50Placed, nil)
end
end
end)

HungerButt.MouseButton1Click:Connect(function()
   if TrollPlayerBox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       fireserver("ChangeValue", game.Players.v.playerstats.Hunger, TrollValBox.Text)
       end
   else
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.Hunger, TrollValBox.Text)
   end
end)

ThirstButt.MouseButton1Click:Connect(function()
   if TrollPlayerBox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       fireserver("ChangeValue", game.Players.v.playerstats.Thirst, TrollValBox.Text)
       end
   else
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.Thirst, TrollValBox.Text)
   end
end)

RButt.MouseButton1Click:Connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
for x, y in pairs(game.Lighting.LootDrops:GetChildren()) do
if v.Name == y.Name then
fireserver("ChangeParent", v, nil)
end
end
end

for a, b in pairs(game.Workspace.Vehicles:GetChildren()) do
if b.Stats.MaxSpeed.Value >= 101 then
fireserver("ChangeParent", b, nil)
end
end
end)

DaysButt.MouseButton1Click:Connect(function()
   if TrollPlayerBox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       fireserver("ChangeValue", game.Players.v.playerstats.Days, TrollValBox.Text)
       end
   else
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.Days, TrollValBox.Text)
   end
end)
KillsButt.MouseButton1Click:Connect(function()
   if TrollPlayerBox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       fireserver("ChangeValue", game.Players.v.playerstats.PlayerKill, TrollValBox.Text)
       fireserver("ChangeValue", game.Players.v.playerstats.PlayerKill.Bandit, 0)
       fireserver("ChangeValue", game.Players.v.playerstats.PlayerKill.Defensive, 0)
       fireserver("ChangeValue", game.Players.v.playerstats.PlayerKill.Aggressive, TrollValBox.Text)
       end
   else
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.PlayerKill, TrollValBox.Text)
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.PlayerKill.Bandit, 0)
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.PlayerKill.Defensive, 0)
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.PlayerKill.Aggressive, TrollValBox.Text)
   end
end)
zKillsButt.MouseButton1Click:Connect(function()
   if TrollPlayerBox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       fireserver("ChangeValue", game.Players.v.playerstats.ZombieKill, TrollValBox.Text)
       fireserver("ChangeValue", game.Players.v.playerstats.ZombieKill.Military, TrollValBox.Text)
       fireserver("ChangeValue", game.Players.v.playerstats.ZombieKill.Civilian, 0)
       end
   else
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.ZombieKill, TrollValBox.Text)
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.ZombieKill.Military, TrollValBox.Text)
       fireserver("ChangeValue", game.Players[TrollPlayerBox.Text].playerstats.ZombieKill.Civilian, 0)
   end
end)

SpecAllButt.MouseButton1Click:Connect(function()
getrenv()["_G"].SendMessage("Everyone is spectating you, reset to make it go away.","Green")
for c,d in pairs(game:GetService('Players'):GetChildren()) do
if d.Character then
_G.fireserver('ChangeParent', d.Character:FindFirstChild('Humanoid'), game:GetService('Players').LocalPlayer.Character)
end
end
end)

SkinsButt.MouseButton1Click:Connect(function()
getrenv()["_G"].SendMessage("Everyone recived random skins.","Green")
local Numbers = {1, 2, 3, 5, 7, 6, 8, 9}

function generateRandom()
return Numbers[math.random(1, #Numbers)]
end

for i,v in pairs(game:GetService("Players"):GetChildren()) do

for i,v2 in pairs(v.playerstats.skins:GetDescendants()) do
if v2:IsA("IntValue") then
fireserver("ChangeValue", v2, generateRandom())
end
end
end
end)

WeirdButt.MouseButton1Click:Connect(function()
if TrollPlayerBox.Text == "all" then
       for i,v in pairs(game.Players:GetChildren()) do
       _G.fireserver("VehichleLightsSet",game.Players.v.Character, "ForceField", 0)
       end
   else
       _G.fireserver("VehichleLightsSet",game.Players[TrollPlayerBox.Text].Character, "ForceField", 0)
   end
end)

------ auto fill xdxdxdxd ------
function autofill(table,text)
for i,v in pairs(table)do
if string.sub(v.Name,1,#text):lower()==text:lower() then
return v.Name
end
end
end


Player1Box.FocusLost:Connect(function()
local playername1 = autofill(game.Players:GetChildren(),Player1Box.Text)
if not playername1 then
return
end
Player1Box.Text = playername1
end)

Player2Box.FocusLost:Connect(function()
local playername2 = autofill(game.Players:GetChildren(),Player2Box.Text)
if not playername2 then
return
end
Player2Box.Text = playername2
end)
PlayerSpawnBox.FocusLost:Connect(function()
local playername3 = autofill(game.Players:GetChildren(),PlayerSpawnBox.Text)
if not playername3 then
return
end
PlayerSpawnBox.Text = playername3
end)
ClothingPlayerBox.FocusLost:Connect(function()
local playername21 = autofill(game.Players:GetChildren(),ClothingPlayerBox.Text)
if not playername21 then
return
end
ClothingPlayerBox.Text = playername21
end)

ServerPlayerbox.FocusLost:Connect(function()
local playername10 = autofill(game.Players:GetChildren(),ServerPlayerbox.Text)
if not playername10 then
return
end
ServerPlayerbox.Text = playername10
end)
PlrBox.FocusLost:Connect(function()
local playername1 = autofill(game.Players:GetChildren(),PlrBox.Text)
if not playername1 then
return
end
PlrBox.Text = playername1
end)

PlrGunBox.FocusLost:Connect(function()
local gunboxlol = autofill(game.Players[PlrBox.Text].Backpack:GetChildren(),PlrGunBox.Text)
if not gunboxlol then
return
end
PlrGunBox.Text = gunboxlol
end)

TrollPlayerBox.FocusLost:Connect(function()
local playername11 = autofill(game.Players:GetChildren(),TrollPlayerBox.Text)
if not playername11 then
return
end
TrollPlayerBox.Text = playername11
end)

------ auto fill xdxdxdxd ------

ENJOY!

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