Anime Dimensions Simulator Script | SIMPLE AUTO DODGE SKILL

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Created by OreZAKung

Features:

_G.AutoDodgeSkill = true
_G.NameProof = true
_G.NoClipAfter = 999
_G.DodgeSize = 2.25
local list = {
   name = {"telegraph"},
   ping = 90,
   get_ping_cd = false,
}
if _G.Rec then _G.Rec:Disconnect() _G.Rec = nil end
_G.Rec = workspace.Folders.Debris.ChildAdded:Connect(function(v)
   if _G.AutoDodgeSkill and table.find(list.name,v.Name:lower()) and v.Material ~= Enum.Material.Neon then
       local op = v.Material
       wait(.4-(GetPing()))
       local a = v:Clone()
       local side = math.clamp(_G.DodgeSize,1.5,3)
       local Sizeto = v.Size + Vector3.new(side,100,side)
       a.Size = Vector3.new(0,100,v.Size.Z)
       if v.ClassName == "MeshPart" then
           a.Size = Vector3.new(0,0,100)
           Sizeto = v.Size + Vector3.new(side,side,100)
       end
       game:GetService("TweenService"):Create(a,TweenInfo.new(0.08),{Size = Sizeto}):Play()
       a.Anchored = true
       a.Transparency = 1
       a.CanCollide = true
       a.Name = "DODGEPART"
       a.Parent = v.Parent
       local start = tick()
       repeat
           wait()
       until tick() - start > _G.NoClipAfter or not v.Parent
       a:Destroy()
   end
end)

local Barrier = workspace.GameMap:FindFirstChild("Barrier",true)
if Barrier then Barrier:ClearAllChildren() end

function GetPing()
   spawn(function()
       if not list.get_ping_cd then
           list.get_ping_cd = true
           local PacketSend = tick()
           local Packet = game:GetService("ReplicatedStorage").RemoteFunctions.MainRemoteFunction:InvokeServer("CompleteDailyQuest","DailyQuest_DungeonClear")
           repeat task.wait() until Packet
           local Ping = tick() - PacketSend
           list.ping = Ping
           delay(1,function()
               list.get_ping_cd = false
           end)
       end
   end)
   return list.ping
end

function Connection(Char)
   local Human = Char:WaitForChild("Humanoid")
   local Root = Char:WaitForChild("HumanoidRootPart")
   local Name = Char:FindFirstChild("PlayerName",true)
   if _G.NameProof and Name then Name:Destroy() end
   while task.wait() do
       if not Root then break end
       local SpawnLocation = game.Players.LocalPlayer.RespawnLocation
       local CFR = Root.CFrame
       if SpawnLocation.Position.Y - CFR.p.Y > 30 then
           local RayParams = RaycastParams.new()
           RayParams.FilterDescendantsInstances = Char:GetDescendants()
           RayParams.FilterType = Enum.RaycastFilterType.Blacklist
           local Ray = workspace:Raycast(CFR.p,Vector3.new(0,-100,0),RayParams)
           if Ray then
               Root.CFrame = CFrame.new(CFR.X,SpawnLocation.Position.Y+15,CFR.Z)
           else
               Root.CFrame = SpawnLocation.CFrame
           end
       end
       Human:SetStateEnabled(14,false)
       Human:SetStateEnabled(1,false)
       if not Char then break end
   end
end

game.Players.LocalPlayer.CharacterAdded:Connect(Connection)
Connection(game.Players.LocalPlayer.Character)

ENJOY!

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