A Hero’s Destiny Script | AUTO STAT POINTS

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Created by Quantum#0005

Features:

getgenv().Enabled = true
getgenv().Health = true
getgenv().Stamina = false
getgenv().Split = false

local statPoints = game:GetService("Players").LocalPlayer.Stats.Attributes.Value

while getgenv().Enabled == true and task.wait(1) do
    spawn(
        function()
            while getgenv().Health == true and task.wait() do
                local UpgradeHealth = {[1] = "UpgradeHealth", [2] = statPoints}
                game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(UpgradeHealth))
            end
        end
    )
    spawn(
        function()
            while getgenv().Stamina == true and task.wait() do
                local UpgradeStamina = {[1] = "UpgradeStamina", [2] = statPoints}
                game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(UpgradeStamina))
            end
        end
    )
    spawn(
        function()
            if getgenv().Split == true and task.wait() then
                local SplitStamina = {[1] = "UpgradeStamina", [2] = statPoints / 2}
                game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(SplitStamina))
                task.wait(.5)
                local SplitHealth = {[1] = "UpgradeHealth", [2] = statPoints}
                game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(SplitHealth))
            end
        end
    )
end

ENJOY!

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