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Created by OreZAKung
Features:
- – Auto Check Recommended Quest
- – Auto Stats – recommend to turn on health only
- – Auto Skill/Punch
- –
Auto Rebirth( update soon ) - Update Logs :1/23/2022 :
- Improved Auto Skill and Auto Stats
- Disable Skill Cooldown warning during farm
- Fix bugs
_G.AutoFarm = true
_G.AutoHealth = true
_G.AutoStamina = false
_G.Skill = {
"Q",
"E",
"R",
"F",
}
local Client = game.Players.LocalPlayer
local Stats = setmetatable({},{
__index = function(t,k)
local Chr = Client.Character
local list = {
all = Client.Stats:GetAttributes(),
Char = Chr,
Human = Chr and Chr:FindFirstChild("Humanoid"),
Root = Chr and Chr:FindFirstChild("HumanoidRootPart"),
IsAlive = (Chr and Chr:FindFirstChild("Humanoid") or {Health = 0}).Health > 1,
}
if rawget(list,k) then
return rawget(list,k)
end
return Client.Stats:GetAttribute(k)
end,
})
local Quests = {}
local boss = {}
for i=1,#workspace.QUEST:GetChildren() do v = workspace.QUEST[i]
local Promt = v:FindFirstChild("ProximityPrompt",true)
if Promt then
local RLevel = Promt.ObjectText:split("LEVEL")[2]
local LastCharacter = RLevel:sub(#RLevel,#RLevel)
if RLevel then
local multi = 1
if not tonumber(LastCharacter) then
multi = ({
k = 1e+3,
m = 1e+6,
b = 1e+9,
t = 1e+12,
q = 1e+15,
qn = 1e+18,
sx = 1e+21,
st = 1e+24,
oc = 1e+27,
n = 1e+30,
dc = 1e+33,
})[LastCharacter:lower()]
RLevel = RLevel:sub(0,#RLevel - 1)
end
local Comp = RLevel*multi
Quests[Comp] = i
end
end
end
function CheckIsBoss()
local Qt = Client.PlayerGui.Frames.Quests
if Qt.Visible then
return tonumber(Qt.Objective.Text:split("/")[2]) == 2
end
end
function GetMob()
if workspace.NPCS:FindFirstChild("QuestLocation") then
return workspace.NPCS.QuestLocation.Adornee.Parent
end
end
function AcceptQuest(quest)
local now_level = 0
if not quest then
local nearest = math.huge
for i,v in pairs(Quests) do
if Stats.Level >= i and Stats.Level - i < nearest and not table.find(boss,i) then
nearest = Stats.Level - i
quest = v
now_level = i
end
end
end
Client.PlayerGui.Frames.Quests.Visible = false
repeat
Stats.Root.CFrame = workspace.QUEST[quest].HumanoidRootPart.CFrame + workspace.QUEST[quest].HumanoidRootPart.CFrame.LookVector * 2
wait(.1)
game.ReplicatedStorage.Remotes.QUEST_EVENT:FireServer(tostring(quest))
until Client.PlayerGui.Frames.Quests.Visible
if CheckIsBoss() then
table.insert(boss,now_level)
Client.PlayerGui.Frames.Quests.Visible = false
end
end
function Attack(from,to)
for i,v in pairs(_G.Skill or {}) do
game:GetService("ReplicatedStorage").Remotes.SKILL_EVENT:FireServer(Stats.Class.."Skill"..v,{from,to})
end
game:GetService("ReplicatedStorage").Remotes.SKILL_EVENT:FireServer(Stats.Class.."Punch")
end
local mob = GetMob()
while task.wait() do
pcall(function()
if not Client.PlayerGui.Frames.Quests.Visible then
AcceptQuest()
end
Client.PlayerGui.Main.WarningFrame.Visible = false
if mob.Humanoid.Health < 1 then mob = GetMob() end
if mob and Stats.Root then
Stats.Root.CFrame = CFrame.new(mob.HumanoidRootPart.Position + Vector3.new(0,5,0),mob.HumanoidRootPart.Position)
Attack(Stats.Root.Position,mob.HumanoidRootPart.Position)
end
local mul = 1
if _G.AutoHealth and _G.AutoStamina then
mul = 0.5
end
if _G.AutoHealth then
game:GetService("ReplicatedStorage").Remotes.REMOTE_EVENT:FireServer("HealthUp",{Stats.Points*mul})
end
if _G.AutoStamina then
game:GetService("ReplicatedStorage").Remotes.REMOTE_EVENT:FireServer("StaminaUp",{Stats.Points*mul})
end
end)
if not _G.AutoFarm then
Client.PlayerGui.Main.WarningFrame.Visible = true
break
end
end
ENJOY!
Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!
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