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AUTO 100% | OP SCRIPT XD - Guess the character color Script | Free Roblox Script
Guess the character color Guess the character color

AUTO 100% | OP SCRIPT XD

Guess the character color 2 views 1 day ago
AUTO 100% | OP SCRIPT XD - Roblox Script
Mobile Mobile Friendly
Key Key Required

Description

Credits: Aura

made this script for th is game for fun it auto picks the color for you so you always get 100% some characters might not work first try cause it has to get the color first second time will work and its open source anyways byeeee

Guess the character color
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263 Lines 7,896 Bytes
local MacLib = loadstring(game:HttpGet("https://github.com/biggaboy212/Maclib/releases/latest/download/maclib.txt"))()

local Window = MacLib:Window({
	Title = "Strange Hub - Guess the character color",
	Subtitle = "made by flames",
	Size = UDim2.fromOffset(880, 620),
	DragStyle = 1,
	AcrylicBlur = true,
	ShowUserInfo = false,
})

local TabGroup = Window:TabGroup()
local MainTab = TabGroup:Tab({ Name = "Main", Image = "rbxassetid://10734950309" })
local Section = MainTab:Section({ Side = "Left" })

local FOLDER = "StrangeHub"
local FILE = FOLDER .. "/colors.txt"

if not isfolder(FOLDER) then
	makefolder(FOLDER)
end

local function saveColors(tbl)
	local lines = {"return {"}
	for name, col in pairs(tbl) do
		table.insert(lines, string.format('\t[%q] = Color3.fromRGB(%d, %d, %d),', name, math.round(col.R*255), math.round(col.G*255), math.round(col.B*255)))
	end
	table.insert(lines, "}")
	writefile(FILE, table.concat(lines, "\n"))
end

local function loadColors()
	if isfile(FILE) then
		local success, result = pcall(function()
			return loadstring(readfile(FILE))()
		end)
		if success and typeof(result) == "table" then
			return result
		end
	end
	return {}
end

local Colors = {
	["Anais Watterson"] = Color3.fromRGB(216, 150, 152),
	["Beast Boy"] = Color3.fromRGB(140, 201, 66),
	["Bluey"] = Color3.fromRGB(132, 199, 249),
	["Bugs Bunny"] = Color3.fromRGB(162, 173, 179),
	["Chilli"] = Color3.fromRGB(254, 175, 111),
	["Daddy Pig"] = Color3.fromRGB(112, 179, 184),
	["Darwin Watterson"] = Color3.fromRGB(190, 86, 25),
	["Dipper"] = Color3.fromRGB(67, 125, 160),
	["Duolingo"] = Color3.fromRGB(89, 197, 1),
	["Eric Cartman"] = Color3.fromRGB(203, 26, 58),
	["Fern"] = Color3.fromRGB(135, 147, 35),
	["Finn"] = Color3.fromRGB(45, 156, 207),
	["Gumball"] = Color3.fromRGB(75, 190, 220),
	["Grandpa Pig"] = Color3.fromRGB(112, 92, 160),
	["Homer Simpson"] = Color3.fromRGB(255, 217, 15),
	["Ice King"] = Color3.fromRGB(0, 0, 248),
	["Invincible"] = Color3.fromRGB(255, 230, 85),
	["Lola Bunny"] = Color3.fromRGB(255, 175, 91),
	["Luigi"] = Color3.fromRGB(32, 200, 20),
	["Margaret"] = Color3.fromRGB(239, 30, 62),
	["Mario"] = Color3.fromRGB(218, 2, 9),
	["Milhouse"] = Color3.fromRGB(69, 75, 169),
	["Minecraft Creeper"] = Color3.fromRGB(62, 137, 47),
	["Mordecai"] = Color3.fromRGB(124, 151, 218),
	["Morty"] = Color3.fromRGB(252, 248, 115),
	["Perry"] = Color3.fromRGB(36, 167, 161),
	["Peter Griffin"] = Color3.fromRGB(10, 116, 12),
	["Phineas"] = Color3.fromRGB(255, 125, 41),
	["Plankton"] = Color3.fromRGB(102, 142, 115),
	["Principal Brown"] = Color3.fromRGB(121, 103, 93),
	["Raven"] = Color3.fromRGB(99, 84, 199),
	["Richard"] = Color3.fromRGB(232, 168, 167),
	["Scooby Doo"] = Color3.fromRGB(163, 95, 66),
	["Spongebob"] = Color3.fromRGB(253, 245, 1),
	["Squidward"] = Color3.fromRGB(139, 188, 178),
	["Steven Universe"] = Color3.fromRGB(252, 96, 110),
	["Stewie Griffin"] = Color3.fromRGB(181, 11, 62),
	["Twilight"] = Color3.fromRGB(203, 147, 223),
}

for name, col in pairs(loadColors()) do
	Colors[name] = col
end

local autoColor = true
local autoSubmit = false
local rainbowMode = false
local currentChar = nil
local currentRoundId = nil
local statusLabel
local counterLabel
local hue = 0

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

local ResultEvent = ReplicatedStorage.Events:WaitForChild("ResultEvent")
local StartNewRound = ReplicatedStorage.Events:WaitForChild("StartNewRound")
local ScoreEvent = ReplicatedStorage.Events:WaitForChild("ScoreEvent")

local function getColorCount()
	local c = 0
	for _ in pairs(Colors) do c += 1 end
	return c
end

statusLabel = Section:Label({ Text = "Status: Ready" })
counterLabel = Section:Label({ Text = "Saved Colors: " .. getColorCount() })

Section:Toggle({
	Name = "Auto Color (100%)",
	Default = true,
	Callback = function(v)
		autoColor = v
		statusLabel:UpdateName(v and "Status: Auto Color ON" or "Status: Auto Color OFF")
	end
}, "AutoColor")

Section:Toggle({
	Name = "Auto Submit",
	Default = false,
	Callback = function(v)
		autoSubmit = v
	end
}, "AutoSubmit")

Section:Toggle({
	Name = "Rainbow Mode",
	Default = false,
	Callback = function(v)
		rainbowMode = v
		if v then
			Window:Notify({
				Title = "Rainbow Mode",
				Description = "Smooth hue rotation enabled",
				Lifetime = 3
			})
		end
	end
}, "Rainbow")

RunService.RenderStepped:Connect(function(dt)
	if not rainbowMode then return end

	hue = (hue + dt * 0.35) % 1
	local rainbow = Color3.fromHSV(hue, 0.9, 1)

	for _, gui in ipairs(PlayerGui:GetDescendants()) do
		if gui.Name == "Characters" then
			for _, child in ipairs(gui:GetChildren()) do
				if child.Visible then
					local part = child:FindFirstChild("PartToColor", true)
					if part then
						part.BackgroundColor3 = rainbow
					end
				end
			end
		end
		if gui.Name == "Background" and gui:IsA("Frame") then
			gui.BackgroundColor3 = rainbow
		end
	end
end)

LocalPlayer.Idled:Connect(function()
	VirtualUser:CaptureController()
	VirtualUser:ClickButton2(Vector2.new())
end)

local function forceColor(charName, col)
	for _, gui in ipairs(PlayerGui:GetDescendants()) do
		if gui.Name == "Characters" then
			local img = gui:FindFirstChild(charName)
			if img then
				local part = img:FindFirstChild("PartToColor", true)
				if part then
					part.BackgroundColor3 = col
				end
			end
		end
		if gui.Name == "Background" and gui:IsA("Frame") then
			gui.BackgroundColor3 = col
		end
	end
end

ScoreEvent.OnClientEvent:Connect(function(action, name, colorData)
	if action == "ShowCorrectAnswer" then
		local col
		if typeof(colorData) == "Color3" then
			col = colorData
		elseif typeof(colorData) == "table" then
			col = Color3.fromRGB(
				math.clamp(math.round(tonumber(colorData[1]) or 255), 0, 255),
				math.clamp(math.round(tonumber(colorData[2]) or 255), 0, 255),
				math.clamp(math.round(tonumber(colorData[3]) or 255), 0, 255)
			)
		end

		if col then
			local isNew = Colors[name] == nil
			Colors[name] = col
			saveColors(Colors)
			counterLabel:UpdateName("Saved Colors: " .. getColorCount())

			if isNew then
				Window:Notify({
					Title = "New Color Saved",
					Description = name,
					Lifetime = 3
				})
			end
		end
	end
end)

StartNewRound.OnClientEvent:Connect(function(charName, _, roundId)
	currentChar = charName
	currentRoundId = roundId

	local col = Colors[charName]

	if autoColor and col and not rainbowMode then
		task.wait(0.18)
		forceColor(charName, col)
		statusLabel:UpdateName("Status: " .. charName .. " → 100%")

		if autoSubmit then
			task.wait(0.3)
			ResultEvent:FireServer(
				math.round(col.R * 255),
				math.round(col.G * 255),
				math.round(col.B * 255),
				currentRoundId
			)
			statusLabel:UpdateName("Status: " .. charName .. " → Submitted")
		end
	else
		statusLabel:UpdateName("Status: " .. tostring(charName) .. (col and "" or " (unknown)"))
	end
end)

local old
old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
	local method = getnamecallmethod()
	if method == "FireServer" and self == ResultEvent and autoColor and currentChar and Colors[currentChar] and not rainbowMode then
		local c = Colors[currentChar]
		return old(self, math.round(c.R*255), math.round(c.G*255), math.round(c.B*255), select(4, ...))
	end
	return old(self, ...)
end))

saveColors(Colors)
statusLabel:UpdateName("Status: Ready")
counterLabel:UpdateName("Saved Colors: " .. getColorCount())

Comments

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Frequently Asked Questions

To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the Guess the character color game.

This script may require a payment or subscription. Please check the script's description for more details.

Yes, this script has a key system. You may need to complete a task or join a Discord server to get a key.

Yes, this script is designed to be compatible with mobile executors.

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