
Credits: Rylvns
Feature ListAimbot System- Advanced target selection distance based or screen based- Wall detection using raycasting optional- Team check and free for all support- Auto retarget when target is eliminated- First person only mode for legit use- Mouse emulation or camera based aiming- Adjustable smoothing for different playstylesAdvanced Prediction Engine- Real time ping based prediction with smoothing- Kalman filter tracking for position velocity and acceleration- Acceleration aware prediction for realistic tracking- Multiple prediction modes- Velocity based- Kalman enhanced- Ballistics based- Distance based accuracy adjustmentsBallistics and Weapon Support- Per weapon configuration- Bullet speed- Bullet drop- Gravity based trajectory calculation- Multi step hit prediction for higher accuracyVisual and ESP SystemBox ESP- Multiple styles- 3D box- 2D box- Corner box- Adaptive mode based on distance- Per part bounding boxes- Skeleton ESP supports R6 and R15- Health bar with gradient coloringPrediction Visuals- Shows predicted hit position in real time- Dual layer circle inner and outline- Custom size color and transparencyTracers- Lines from screen to target- Custom origin positions- Distance based fading- Optional origin offsetProximity System- Directional indicators for nearby players including off screen- Behind player detection- Distance based scaling- Looking at you detection using angle checks- Pulse effects when targeted- On screen alert system with animated effectsHighlights- Toggleable player highlight systemVisual Customization- Team based colors- Custom color support- Rainbow cycling- Gradient color transitionsPerformance and Optimization- Smart part caching system- Weak table usage for automatic cleanup- Optimized drawing reuse- Efficient frame updatesSystem Architecture- Modular configuration system- Centralized feature toggles- Signal management system to prevent leaks- Drawing abstraction layer for lines quads and circlesKeybind System- Custom keybinds for all features- Hold to aim support- Quick toggle system- Uninject keyAdditional Details- Smoothed ping values for stability- Velocity and acceleration limits- Off screen rendering handling- Automatic cleanup when players leave- Built for scalability and expansion
--by Rylvns
--edited 4/19/26
shared.CONFIGS = {};
shared.CONFIGS.SAVING = {--doesnt work atm
FileName = "universal",
SaveConfig = false,
LoadConfig = false,
};
shared.CONFIGS.AIMBOT = {
Enabled = true,
Part = "Head",
FFA = false,
Predictions = true,
PredictionMethod = 2,
--1: velocity only (ping compensation)
--2: simple ballistics (velocity + bullet travel)
AccelerationPrediction = true,
AccelerationThreshold = 50,--only predict acceleration if moving faster than this (studs/s)
IgnoreWalls = true,
UseScreenDistance = true,--false: uses 3D world distance instead
TargetNearest = false,
RequireFirstPerson = true,
MouseEmulation = false,
--moves OS cursor instead, of camera (requires unlocked mouse)
--requirements: RequireFirstPerson = false & Aimbot keybind = Enum.KeyCode
AutoRetarget = true,
Smoothing = 0,
};
shared.VISUALS = {};
shared.VISUALS.ALL = {
UseTeamColors = false,
Color = Color3.new(1, 1, 1),
RainbowColor = false,
RainbowSpeed = 20,
};
shared.VISUALS.BOX = {
Enabled = true,
AdaptiveMode = false,
Mode = 1,--1: box, 2: 2d, 3: 3d
_2DStyle = 1,--1: normal, 2: skeleton
_BoxStyle = 1,--1: box, 2: scifi-1, 3: scifi-2
HealthBar = {
Enabled = false,
ColorFallback = false,--tints ESP color red->green when health bar cant display
_BoxPosition = 4,--1: left, 2: right, 3: top, 4: bottom
_BoxFilled = true,
_BoxBackground = true,
},
};
shared.VISUALS.PREDICTION = {
Enabled = true,
Color = Color3.fromRGB(255, 255, 0),
Transparency = 0.5,
Size = 6,
OutlineSize = 8,
};
shared.VISUALS.TRACERS = {
Enabled = false,
FadeByDistance = false,--can be laggy
Origin = {--1: true, 0: false. only put a single 1 for x and y
0, 1, 0,--x [0, 1/2, 1]
0, 0, 1,--y [0, 1/2, 1]
},
OriginRadius = 50,
};
shared.VISUALS.PROXIMITY = {
Enabled = true,
ShowBehind = true,--only show enemies behind you
MaxDistance = 500,--studs
DetectLookingAtYou = true,
LookAngleThreshold = 45,--degrees from their forward to you
Style = 3,--1: triangle, 2: dot, 3: chevron
Size = 10,
EdgeOffset = 100,--pixels from screen edge
ScaleByDistance = true,
PulseWhenLooking = true,
PulseSpeed = 6,
AlertEnabled = true,--shows if looking at you
AlertShowOnScreen = true,
AlertColor = Color3.fromRGB(255, 50, 50),
AlertPulseSpeed = 8,
AlertSize = 5,
};
shared.VISUALS.HIGHLIGHTS = {
Enabled = false,
};
shared.KEYBINDS = {
Aimbot = Enum.UserInputType.MouseButton2,--hold to aim
ToggleAimbot = Enum.KeyCode.F,
ToggleBox = Enum.KeyCode.H,
TogglePrediction = Enum.KeyCode.P,
ToggleTracers = Enum.KeyCode.J,
ToggleProximity = Enum.KeyCode.K,
ToggleHighlights = Enum.KeyCode.L,
Uninject = Enum.KeyCode.B,
};
shared.WEAPONS = {
[118367369949006] = {--place id
["HK416"] = {--if youre experienced then use dex explorer to view your gun stats when equipped (should be a module script then look at the code to see stats)
BulletSpeed = 1500,
BulletDrop = 0.25,
Keybind = Enum.KeyCode.One,
Enabled = false,
},
["M4A1"] = {
BulletSpeed = 1500,
BulletDrop = 0.25,
Keybind = Enum.KeyCode.One,
Enabled = true,
},
["Mk20 SSR"] = {
BulletSpeed = 1500,
BulletDrop = 0.25,
Keybind = Enum.KeyCode.One,
Enabled = false,
},
["R700"] = {
BulletSpeed = 1872,
BulletDrop = 0.5,
Keybind = Enum.KeyCode.Two,
Enabled = false,
},
["AWM"] = {
BulletSpeed = 2000,
BulletDrop = 0.5,
Keybind = Enum.KeyCode.Two,
Enabled = true,
},
["RPG-7"] = {
BulletSpeed = 400,
BulletDrop = 0.45,
Keybind = Enum.KeyCode.Four,
Enabled = true,
},
},
[31490825] = {
["AK-12"] = {
BulletSpeed = 910,
BulletDrop = 0.2,
Keybind = Enum.KeyCode.One,
Enabled = false,
},
["Honey"] = {
BulletSpeed = 900,
BulletDrop = 0.2,
Keybind = Enum.KeyCode.One,
Enabled = true,
},
["AK-47"] = {
BulletSpeed = 1500,
BulletDrop = 0.25,
Keybind = Enum.KeyCode.Two,
Enabled = false,
},
["R700"] = {
BulletSpeed = 1872,
BulletDrop = 0.5,
Keybind = Enum.KeyCode.Two,
Enabled = false,
},
["Barrett"] = {
BulletSpeed = 1000,
BulletDrop = 0.5,
Keybind = Enum.KeyCode.Two,
Enabled = true,
},
["RPG-7"] = {
BulletSpeed = 400,
BulletDrop = 0.5,
Keybind = Enum.KeyCode.Four,
Enabled = true,
},
},
};
SCRIPT_KEY = "made-by-rylvns";
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/571ac816361c5ea812257969a8d6c5716a8581a47dae953a4d9ecb3358aec287/download"))();
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