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Kill All Open Source - [🧤] Defusal Script | Free Roblox Script
[🧤] Defusal [🧤] Defusal

Kill All Open Source

[🧤] Defusal • 1 views • just now
Kill All Open Source - Roblox Script
Mobile Mobile Friendly
Key Key Required

Description

Credits: 090

Working Open Src Kill All Enjoy

[🧤] Defusal
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View all [🧤] Defusal scripts

78 Lines 2,732 Bytes
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Shucky = require(ReplicatedStorage.Modules.Shucky)

local function getAllTargets()
    local targets = {}
    local localTeam = LocalPlayer:GetAttribute("Team")

    for _, v in pairs(Players:GetPlayers()) do
        if v ~= LocalPlayer and v:GetAttribute("Team") ~= localTeam then
            if v:GetAttribute("Health") and v:GetAttribute("Health") > 0 then
                if v.Character and v.Character:FindFirstChild("Head") then
                    table.insert(targets, v.Character.Head)
                end
            end
        end
    end
    return targets
end

local function getCurrentWeapon()
    local char = LocalPlayer.Character
    if char then
        local gunName = char:GetAttribute("WhatGun")
        if gunName then
            return Shucky.GetWep(gunName, LocalPlayer)
        end
    end
    return nil
end

local function isVisible(part)
    local origin = LocalPlayer.Character.Head.Position
    local raycastParams = RaycastParams.new()
    raycastParams.FilterType = Enum.RaycastFilterType.Exclude
    raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, part.Parent}
    
    local result = workspace:Raycast(origin, part.Position - origin, raycastParams)
    return result == nil
end

task.spawn(function()
    while task.wait(0.05) do
        if LocalPlayer:GetAttribute("Health") and LocalPlayer:GetAttribute("Health") > 0 then
            local targetHeads = getAllTargets()
            local weapon = getCurrentWeapon()
            
            if #targetHeads > 0 and weapon then
                local hitData = {}
                local overallWallbang = nil
                
                for _, head in ipairs(targetHeads) do
                    local visible = isVisible(head)
                    local wallbangVal = not visible or nil
                    if wallbangVal then overallWallbang = true end
                    
                    table.insert(hitData, {
                        Hit = head,
                        Position = head.Position,
                        Normal = Vector3.new(0, 1, 0),
                        Wallbang = wallbangVal
                    })
                end
                
                Shucky.activateresult(
                    hitData, 
                    weapon, 
                    LocalPlayer.Character.Head.Position, 
                    overallWallbang, 
                    nil, 
                    nil, 
                    nil
                )
            end
        end
    end
end)

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Frequently Asked Questions

To use this script, you need a Roblox Executor. Simply copy the script from this page, paste it into your executor, and run it while you are in the [🧤] Defusal game.

This script may require a payment or subscription. Please check the script's description for more details.

Yes, this script has a key system. You may need to complete a task or join a Discord server to get a key.

Yes, this script is designed to be compatible with mobile executors.

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