
Credits: 090
Can easily be improved i can care less to so enjoyKill AllMelee Aura
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local CharFolder = Workspace:WaitForChild("Character")
local WeaponHit = ReplicatedStorage:WaitForChild("WeaponsSystem"):WaitForChild("Network"):WaitForChild("WeaponHit")
local WeaponFired = ReplicatedStorage:WaitForChild("WeaponsSystem"):WaitForChild("Network"):WaitForChild("WeaponFired")
task.spawn(function()
while task.wait(0.3) do
local char = CharFolder:FindFirstChild(LocalPlayer.Name)
if not char then continue end
local weapon = char:FindFirstChildOfClass("Tool")
if not weapon then continue end
local isMelee = not weapon:FindFirstChild("AmmoCapacity", true)
for _, obj in pairs(CharFolder:GetChildren()) do
if obj:IsA("Model") and obj ~= char then
local hum = obj:FindFirstChildOfClass("Humanoid")
local head = obj:FindFirstChild("Head")
if hum and head and hum.Health > 0 then
local player = Players:GetPlayerFromCharacter(obj)
if player and player.Team == LocalPlayer.Team and not player.Neutral then continue end
local pos = head.Position
if isMelee then
local args = {
[1] = weapon,
[2] = {
attackType = "Normal",
comboIndex = 1,
position = pos
}
}
WeaponFired:FireServer(unpack(args))
else
local args = {
[1] = weapon,
[2] = {
p = pos,
pid = 1,
part = head,
d = 1,
maxDist = math.huge,
h = hum,
m = Enum.Material.Snow,
n = Vector3.new(1, 0, 0),
t = tick() % 1,
sid = math.random(1, 10)
}
}
WeaponHit:FireServer(unpack(args))
end
end
end
end
end
end)Comments section coming soon...
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